Civilization: A New Dawn - Terra Incognita Expansion (New) - Fantasy Flight Games 1500G

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Product details

Condition
New
Location
South Africa
Brand
Fantasy Flight Games
Product code
13421-841333111786
Bob Shop ID
613100394
Introduction:

If you do not change direction, you may end up where you were heading. - Lao Tzu

Build an empire to withstand the test of time with the Terra Incognita expansion for Sid Meier's Civilization: A New Dawn!

Beyond the borders of your nascent civilization, a great unknown awaits—a vast expanse of empty map, sparsely decorated with sketches of fantastic creatures and "here be dragons." As you advance through the ages, your civilization will sprawl outward into these new lands, encountering other nations like your own, but your civilization will never get there if not for the brave explorers who first venture out beyond the familiar...

This new expansion is packed full of content to push the boundaries of your civilization in every game. With Terra Incognita, you now have the option to explore your surroundings, exploring new environments and dynamically constructing the board as you play. Districts sprawl out from your cities to unlock new powers, new forms of government give your civilization an edge, combat has been redefined with the addition of armies, and ten brand-new leaders more than double the number of civilizations you could play in any game! Add in the fact that you can now play with up to five players, and Terra Incognita becomes an indispensable addition for every fan of Civilization: A New Dawn.

Note: Not a standalone product. Civilization: A New Dawn required to play.
Features:

An expansion for Civilization: A New Dawn.

Expands the player count up to five players, while ten new leaders provide countless options for enhancing your gameplay.

New rules for exploration allow players to push past their borders into the unknown and dynamically construct the map.

Increase the power of your focus cards with brand- new additions like districts and governments.

Lead Your People:

At the start of each game, players draw a random leader card that they will embody for the duration of the game. Each leader comes with a unique focus bar setup to align with their nation's historical pursuits, as well as a special ability to give them an edge other players won't have. Each player also receives a set of cities, caravans, control tokens, diplomacy cards, focus cards, and a tech dial.

Next, players will build the land they will set out to conquer with map tiles, populating it with barbarians, natural resources, and city-states. While advancing their nation's pursuits presents leaders with enough challenges, world events also occur periodically that affect the map and all of the players, such as barbarian attacks. Before each of the first player's turns, the first player advances the event dial, possibly producing one of these events.

Build Your Nation:

The leaders' goal is simple: to master this domain in order to become the leading world power. However, the exact method of their conquest changes with each game. These potential agendas are detailed on victory cards, three of which are set beside the map at the beginning of the game. Players race to complete one of the two agendas on each victory card. The first to accomplish this task wins the game.

Players complete the agendas given on victory cards by accomplishing tasks in five different focus areas: culture, science, economy, industry, and military. Players organize their focus areas by constructing a focus bar at the beginning of the game, which is placed beneath each player's leader card. A player's turn revolves around the focus row of five cards below his or her focus bar.

The focus row represents a nation's various pursuits. Each focus row has five slots, one for each type of card. The cards within the focus row shift to different slots as the player takes turns to represent a nation's investment of time in that particular project. A card resolved in the fifth slot has a greater impact than one resolved in the first slot, as more time was spent on that pursuit. Cards within the focus row generally shift toward the fifth slot until they are used, which is when it moves back to the first slot again. Over a series of turns, players use these cards to build their civilizations from single cities to sprawling empires filled with wonders and technology.

Define Your Civilization:

With a wide array of choices, leaders must choose what type of civilization they will build. There are five types of focus cards that players can use to advance their civilizations, indicated by an icon in the upper-left corner. Each player's focus row contains one card of each type, starting with level "I" and advancing as their pursuits come to fruition. During the game, players can acquire advanced versions of their starting focus cards, which have greater impact on the game.

A leader may choose to create a peaceful civilization defined by artistic and intellectual pursuits. For artistic pursuits, the culture focus cards allow players to place control tokens, which can expand their territory and claim resources. The card's focus row slot also determines which types of terrain on which the player can place control tokens. For the intellectual, the science focus cards advance a player's tech dial, allowing the player to discover new technologies. The dial advances spaces equal to the number of the science card's focus row slot.

A leader may choose to create a peaceful civilization defined by artistic and intellectual pursuits. For artistic pursuits, the culture focus cards allow players to place control tokens, which can expand their territory and claim resources. The card's focus row slot also determines which types of terrain on which the player can place control tokens. For the intellectual, the science focus cards advance a player's tech dial, allowing the player to discover new technologies. The dial advances spaces equal to the number of the science card's focus row slot.

Leave Your Mark:

By advancing their culture, science, economy, industry, and military, rulers can ensure their nation's survival through the ages. However, true leaders want their civilization to not only survive, but thrive by advancing their pursuits and completing agendas. To become the supreme world power, a player must complete at least one agenda on each victory card presented at the beginning of the game. At the start of the first player's turn, if a player has completed one agenda on each victory card, that player wins and ensures that their civilization will continue to flourish.

Will you conquer the world by spreading your influence, defeating enemy armies, or becoming the most technologically advanced nation in the world? Will you build a nation that will stand the test of time, or crumble into dust? The fate of your civilization rests in your hands.

Civilization: A New Dawn - Terra Incognita Expansion Includes:

Components for 1 Additional Player
5 New Map Tiles
Plastic Army Figures
10 New Leaders
1 Unique Focus Card for Each Leader
6 Government Types
5 District Types
5 Forts
8 Victory Cards
2 New City-States
2 New Natural Wonders
12 New World Wonders
Specifications:

Publisher: Fantasy Flight Games
Release Date: 09/10/2020
Genre: Board Game
Ages: 14+
Play Time: 90-180

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