Dungeons & Dragons - The Wild Beyond the Witchlight - Limited Edition Hardcover (New) - Wizards of
Dungeons & Dragons - The Wild Beyond the Witchlight - Limited Edition Hardcover (New) - Wizards of

Dungeons & Dragons - The Wild Beyond the Witchlight - Limited Edition Hardcover (New) - Wizards of

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Condition
New
Location
South Africa
Product code
16274-9780786967285
Bob Shop ID
613099699
Introduction:

SOMETHING WICKED THIS WAY COMES.

A wickedly whimsical adventure for the world's greatest roleplaying game.

Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there's more to this magical extravaganza than meets the eye!

The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.

The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1—8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other.

This limited edition features an alternative art cover with a distinctive design and soft-touch finish, and is available exclusively in game stores. Hydro74 presents Star, a displacer beast kitten that loves adventuring in the Feywild. A wondrous magic item called the Witchlight vane graces the back cover.

Note: For use with the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual.
Features:

Something Wicked This Way Comes:

Pass through the silvery mist and into the Feywild—a place of wonder and whimsy ruled by unfettered emotion.

With strange customs, fantastical creatures, uncanny bends in time and space, and colorful characters as capricious as they are charming—in the Plane of Faerie, you should expect the unexpected.

The First Feywild Adventure:

The first official Dungeons & Dragons adventure to be set primarily in the Feywild—The Wild Beyond the Witchlight is an enchanting, frolicsome adventure for characters levels 1—8.

Alternatives to Combat for Every Encounter:

One of the many novelties of this adventure is that the characters can accomplish their goals without resorting to combat—but only if they're clever. They can fight their way through the adventure as well, but the odds won't always be in their favor.

Rewarding both brains and brawn—characters receive experience points for achieving milestones rather than defeating monsters.

More Character Options:

Two Playable Races—Fairies and Harengons:

Play as a fairy—flying on insectile wings and casting bits of mischievous fairy magic. Fairies each have a unique characteristic—whether its shimmering, multicolored skin or smelling like fresh brownies.

Or play as a harengon—a race of humanoid rabbitfolk who embody the spirit of freedom and travel. Their keen senses and powerful legs help them easily hop away from danger in a fight.

Two Added Backgrounds—Feylost and Witchlight Hand:

The Feylost Background—having disappeared from their home plane as a child, a character with the Feylost background grew up in the Feywild, gaining some insight into the nature of the mercurial tricksters that dwell there.

The Witchlight Hand Background—play a character who crept into the Witchlight Carnival as a youth, joining an eccentric collection of individuals who work behind the scenes, and may partake of the carnival's many wonders for free.

Feywild Trinkets:

Kit out your character with a selection of trinkets appropriate for Feywild-themed adventures, whether it's a croquet set sized for pixies and sprites, a spool of glistening silver thread, or a pumpkin cupcake that magically regenerates each day at dawn.

Carnival Games & Fey Delights:

Easily dropped into any campaign—this adventure begins in the world of your choosing, with characters visiting the magical Witchlight Carnival. Hidden somewhere within the carnival is a crossing to Prismeer—a Feywild Domain of Delight.

The Witchlight Carnival:

The Witchlight Carnival is a fairground of kaleidoscopic tents and wagons crewed by wondrous beings. This is no ordinary carnival. Using magic to travel from world to world—the Witchlight Carnival visits a place once every eight years, bringing wonder and whimsy to the Material Plane.

Characters are free to explore the carnival as they please and partake in its many attractions—whether it's riding in the Giant Snail Race, trying their hand at Almiraj Ring Toss, or entering the mysterious Hall of Illusions.

Prismeer—A Domain of Delight:

The Feywild domain of Prismeer is divided into three splinter realms—Hither, Thither, and Yon—each wildly different from the others. In Hither, adventurers will journey through a fog-shrouded swamp filled with weird, haunting creatures.

Passing through the mists into Thither, they'll find a sun-spotted primeval forest filled with curious woodland flora and fauna. And in Yon, they'll venture through a dramatic realm of rocky peaks, where shadows take on a life of their own—finally journeying to the twilit Palace of Heart's Desire.

Special Dungeon Master Tools:

Story Tracker:

This adventure contains a Story Tracker that Dungeon Masters can use to keep track of story developments, important information, and party accomplishments. Events that happen in earlier chapters may give characters advantages later in the adventure.

Roleplaying Aids:

Roleplaying cards are also included—each providing roleplaying notes for a DM-controlled character who appears in the adventure. Dungeon Masters can photocopy these cards, cut them out, and keep them in a handy stack behind their DM screen for quick reference.

Feywild Creatures & Magic Items:

In case you should encounter the dreaded jabberwock, happy-go-lucky mushroom-like creatures called campestris, or even well-known characters from Dungeons & Dragons history, like Warduke and Kelek—stat blocks are provided to make combat easy to run.

You'll also find descriptions of extraordinary magic items that lie waiting to be discovered, from potions to pixie dust!

Playing Dungeons & Dragons:

Become an Adventurer:

Adventurers come in all shapes and sizes. Find one that's fun for you.

An elvish cleric, driven from society for trespassing on tradition. A dwarven paladin, atoning for an ignominious past. The Player's Handbook provides the skeleton for your characters. Flesh them out however you choose.

Join the Party:

D&D brings people together and forges new friendships. Silly moments spawn inside jokes; moving battles leave treasured memories—whether in the heat of battle, embroiled in social intrigue, or solving clever puzzles, your party has your back.

Choose Your Own Path:

The woods are growing dark. Behind a mass of ivy, you see the stones of a crumbling castle. What do you do?

In D&D, your options are limitless. Because the Dungeon Master, as narrator of your tale, can improvise in reaction to any choice you make, what happens next is entirely flexible. Do you dare go on?

This book's contents include the

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