
*Brand New & Sealed* Premier Manager 2006-07 (PC) STARTING @R1!!!!!!
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Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
BRAND NEW AND SEALED!
Premier Manager 2006-07
The balance between management and match-day action is nigh on perfect, with the game engine breaking down all the information on par with Football Manager. If Wayne Rooney is on for a hat-trick and you substitute him, he's going to let you know he's not a happy bunny, and if the other players are having a bad day at the office, your assistant manager is all too happy to inform you of their lack of effort.
Transfer dealings are more enjoyable than either of the market leaders, with multiple options for each transaction offering you a different tone for the same outcome, leaving you able to influence contract negotiations by acting enthused or not in the slightest bit interested. Whether this actually has any real bearing on what goes on isn't something I've been able to measure, but it does make the wheeling and dealing all the more fun, especially when trying to grab that big-name player. How many times have you been told in Football Manager that your club isn't of interest to a player because he would never think of leaving Real Madrid? If you opt for a club with endless riches like myself, asking a player what kind of contract would tempt them is a sure fire way to secure their services and definitely a welcome change.
All this adds to the appeal of Premier Manager and its quest to become the filler in a sandwich of football greats. Zoo Digital aren't pretending that they're going to shoot to number one, knocking Football Manager into the stands in the process; they're looking to make a more accessible game for people with less time on their hands - the kind of person who can't spend time nurturing the star striker's ego when he's unsettled. Management sims are more like databases with a pretty front end than actual games. While these hugely complex database driven monsters might offer the same levels of stress as experienced when your side loses in real life, they can't quite compete with a game like Premier Manager for a quick one hour season where winning the premiership means a five minute tea break and a celebratory biscuit.
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