
Agatha Christie "And then there were none" Wii game, as new
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Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Very good second hand original Agatha Christie "And then there were none" Wii Game.
And Then There Were None is a point-and-click adventure game, played from a third-person perspective.[10] Most of the interactive elements of And Then There Were None consist of asking other characters questions, and collecting and combining items.[11] The player can carry items using an inventory system, and use the inventory to combine and examine items throughout the game.[10] Twelve items can be viewed at a time, and there are several screens in the inventory.[12] New items are slotted into the first available space in the inventory.[10] The game's cursor is context-sensitive, and changes into a rotating gear when held over an item the player can interact with and use.[10] And Then There Were None features a 2.5D graphics engine, which combines pre-rendered backgrounds with 3D-modelled characters.[12]
And Then There Were None is divided into chapters, which are further divided into acts. The player plays through each act, and after completing a certain trigger event, the next act begins. The developers ensured that nothing essential to the game could be missed during the player's progression through the game's acts, although large sections of gameplay are optional, and the player may ignore many of the side-quests. This divided progression in time adds another dimension to gameplay, as not only does the player have to be in the right place to find a clue or solve a puzzle, but must be there at the right time. For example, an empty room in one act could hold a vital clue in the next.[2]
Postage R50 Nationwide or collect from Somerset West.