Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Status:
Complete and Play Tested
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Developed by Obsidian Entertainment and released in 2010, Alpha Protocol is an ambitious third-person RPG that attempts to blend Mass Effect-style branching dialogue and espionage-themed action with stealth mechanics and deep narrative reactivity. Dubbed The Espionage RPG, it aims to deliver a modern spy thriller with choice-driven gameplay. While the vision is commendable, the PS3 version is hampered by clunky combat, poor visuals, and technical issues that undermine its innovative systems.
Feature | Description | Verdict |
---|---|---|
Combat | Third-person gunplay with a mix of stealth, melee, and gadgets. Stats influence aiming and weapon efficiency. | Unpolished and awkward. Shooting feels floaty; stealth is unreliable. |
Skills & Progression | RPG-style leveling lets you upgrade in areas like pistols, stealth, martial arts, hacking, and tech gadgets. | Deep customization, but some skills are much more useful than others. |
Dialogue System | Time-limited choices (Aggressive, Suave, Professional) shape relationships and influence mission outcomes. | One of the game's best featuresNPC reactions feel organic and reactive. |
Stealth Mechanics | Sneaking, disabling alarms, hacking, and silent takedowns. | Functional but outdated; detection feels arbitrary, AI is inconsistent. |
The game excels in letting you shape the story, but the moment-to-moment actionespecially gunplay and stealthis poorly executed and aged even by PS3 standards.
You play as Michael Thorton, a newly recruited agent for Alpha Protocol, a secret U.S. organization dealing in black ops. The narrative unfolds globallyfrom Saudi Arabia to Rome and Taipeiacross a web of political manipulation, betrayal, and choice-driven paths.
Strengths
Truly reactive narrative with far-reaching consequences.
Memorable characters with different dynamics depending on how you treat them.
Branching paths and multiple endings encourage replayability.
Weaknesses
Plot pacing is unevensome missions feel like filler.
Certain outcomes can feel abrupt or unsatisfying depending on decisions.
Dialogue sometimes veers into cliché or awkward phrasing.
Still, the games narrative depth is rare and remains a standout for genre fans.
Visuals: Dated even for 2010. Character models are stiff, animations are robotic, and environments are bland and lifeless.
Frame Rate: Inconsistent, with frequent dips during action-heavy sequences.
Load Times: Noticeably long.
UI: Functional but clunkymenus are sluggish and poorly laid out.
This is one of Alpha Protocols weakest aspects. On PS3 in particular, it looks and feels like a budget title.
Voice Acting: MixedMichael Thorton is solid, but many NPCs are either overacted or wooden.
Music: Suitably spy-thriller-esque, with some moody synth and regional flavor per location.
Sound Design: Gunfire, explosions, and hacking feedback are passable but uninspired.
Presentation lacks polish overall, though dialogue scenes have enough flavor to keep interest alive.
Single Player Campaign Only No multiplayer.
Length Around 1520 hours per playthrough, with high replay value due to narrative branches.
Multiple Endings Your choices across alliances, mission outcomes, and morality determine the final outcome.
No DLC What you see is what you get.
Pros
Truly reactive dialogue system with meaningful consequences
Strong RPG customization and multiple viable builds
Branching story encourages multiple playthroughs
Unique modern spy RPG concept
Cons
Dated, clunky visuals and poor optimization on PS3
Weak combat mechanics and unreliable stealth
Janky controls, awkward UI, and bugs
Inconsistent voice acting and dialogue pacing
Alpha Protocol is a cult classic for a reasonit dares to do something different with its genre, giving players real choice and consequence in a world of espionage. But on PS3, its hard to ignore the technical shortcomings, awkward gameplay, and rough visuals that make the experience feel undercooked. If you can push past the jank, there's a compelling, unique RPG buried underneath.
Score: 6.5 / 10 Flawed but fascinating. A rough diamond for RPG and spy genre enthusiasts willing to forgive its many blemishes.