Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Status:
No manual and Play Tested
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Released in 2011, Assassins Creed: Revelations closes out the story arcs of two legendary assassins: Ezio Auditore and Altair Ibn-La'Ahad. Set primarily in Constantinople (Istanbul) during the rise of the Ottoman Empire, the game offers a more introspective and mature narrative, along with refined mechanics introduced in previous entries. While it doesn't drastically innovate, Revelations serves as a fitting, albeit safe, conclusion to the Renaissance trilogy.
Feature | Description | Verdict |
---|---|---|
Parkour & Movement | Classic AC free-running system with added Hookblade for extended climbing and ziplines. | Still fluid and satisfying, but aging compared to future entries. |
Combat System | Counter-heavy system with more weapon variety and faster animations. | Still a bit too easy, but stylish and visceral. |
Stealth Mechanics | Remain basicblending, hiding, and distraction tools. | Functional but limited compared to stealth-focused franchises. |
Bomb Crafting | New feature allowing players to craft lethal, tactical, or distraction bombs. | Adds customization, but not essential or game-changing. |
Den Defense | Tower defense minigame where Ezio defends Assassin dens from Templar attacks. | Unpopular additionclunky, out of place, and rarely fun. |
Overall, Revelations builds upon Brotherhoods foundation but shows signs of franchise fatigue. The new systems feel more experimental than essential.
Ezios Journey: A mature, introspective tale about legacy and closure. Ezio travels east seeking answers from Altairs past.
Altair Segments: Short but powerful flashbacks that fill in key parts of the first Assassin's backstory.
Desmond's Limbo: First-person, abstract puzzle-platforming sequences within the Animus to recover Desmonds consciousness.
Setting Constantinople: Beautifully rendered with vibrant bazaars, towering minarets, and diverse districts.
The narrative is stronger than the gameplay changesfocusing on legacy, wisdom, and the burden of knowledge.
Visuals: Slightly improved from Brotherhoodcharacter models and lighting are more detailed, and Constantinople looks stunning.
Animations: Parkour and combat animations are fluid and cinematic.
Cinematics: High-quality cutscenes, excellent facial capture, and dramatic framing.
UI: Clean, consistent with the rest of the Ezio trilogy.
Though it doesnt leap forward graphically, the presentation remains top-tier for its time, particularly in art direction.
Music: Jesper Kyd returns with a mix of ambient and orchestral pieces, blending Western and Middle Eastern motifs.
Voice Acting: Roger Craig Smith (Ezio) delivers his best performance yet, portraying a more thoughtful and weary assassin.
Sound Effects: Satis