Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Status:
Complete and Play Tested
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Launched alongside the Xbox One in November 2013, Battlefield 4 set out to showcase DICEs Frostbite 3 engine with 64-player warfare, sprawling maps, and the headline Levolution destructibility. A rocky launch marred its reputation, but a year of patches and DLC ultimately shaped one of the generations best combined-arms sandboxes.
Pillar | Highlights | Quirks |
---|---|---|
64-Player Conquest | Jets dog-fight above tank columns while infantry skirmish for flagsclassic BF chaos now on console. | Occasional rubber-banding still crops up on congested servers. |
Levolution | Skyscrapers collapse (Siege of Shanghai), dams burst (Lancang Dam), storms rock naval battles (Paracel Storm). | Not every maps set-piece meaningfully alters tacticssome feel gimmicky after the first wow. |
Gunplay | Fast 60 fps target ensures crisp recoil control; extensive attachment tuning (barrels, grips, optics). | Visual recoil bloom makes certain weapons feel random without Burst/Single-fire discipline. |
Commander Mode | Tablet or in-match top-down RTS layerdrop UAVs, cruise missiles, supply drops. | Under-utilized; good commanders swing rounds, bad ones are dead weight. |
Class Balance | Assault (medic), Engineer (anti-vehicle), Support (ammo, mortars), Recon (sniper, UAV). | Carbines & DMRs unlock for all classes, blurring distinct roles slightly. |
Vehicle handling hits a sweet spot between sim heft and arcade agility; helicopters demand practice, tanks feel weighty but responsive, and boats finally matter on watery maps.
Multiplayer Core Conquest Large/Small, Rush, Obliteration, Domination, Team Deathmatch, Carrier Assault (Naval Strike DLC).
DLC Expansions (all now in Premium Edition)
China Rising, Second Assault (fan-favorite BF3 remasters), Naval Strike, Dragons Teeth, Final Stand (near-future prototypes).
20+ additional maps, weapons, gadgets, assignments, and the fan-loved Operation Metro 2014 meat-grinder.
Test Range Sand-box island for vehicle and weapon practicehugely helpful for rookies.
Single-player Campaign 6-hour globe-trotting plot about rogue admirals and Chinese coups; visually impressive but forgettable and glitch-prone.
Resolution 720p at launch, later dynamic ~900p after patches; always 60 fps target.
Visuals still impress: volumetric smoke, dynamic weather, and level deformation.
Audio remains genre-bestbullets crack, tanks thunder, and the sound of the map helps you read danger.
Post-patch frame-rate stability is solid, though massive skyscraper collapses can briefly dip.
Pros
Huge 64-player warfare and robust vehicle sandbox
Levolution set-pieces add cinematic flair
Deep weapon customization and class gadgets
Post-launch support fixed netcode, added UI overhaul, and gifted free DLC; community thrives to this day
Cons
Infamously buggy launch; residual hiccups linger
Campaign is derivative and still sports scripting bugs
Some DLC maps split the player base; Premium required for full experience
Visual resolution lower than later Frostbite entries on Xbox One
After its rough start, Battlefield 4 matured into a stellar shooter whose scale and spectacle few rivals match on Xbox One. Conquest Large with full servers remains an unparalleled adrenaline rush, and the breadth of weapons, gadgets, and vehicles invites endless experimentation. If you crave sandbox warfare where every round tells emergent storiesjumps from dam-top to ATV C4 runsBF4 still delivers.
Score: 9 / 10 A redeemed classic: vast, explosive, and eternally replayable once fully patched and stocked with its wealth of DLC maps.