Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Status:
Complete and Play Tested
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Launched alongside the Xbox One in November 2013, Battlefield 4 set out to showcase DICEs Frostbite 3 engine with 64-player warfare, sprawling maps, and the headline Levolution destructibility. A rocky launch marred its reputation, but a year of patches and DLC ultimately shaped one of the generations best combined-arms sandboxes.
Pillar | Highlights | Quirks |
---|---|---|
64-Player Conquest | Jets dog-fight above tank columns while infantry skirmish for flagsclassic BF chaos now on console. | Occasional rubber-banding still crops up on congested servers. |
Levolution | Skyscrapers collapse (Siege of Shanghai), dams burst (Lancang Dam), storms rock naval battles (Paracel Storm). | Not every maps set-piece meaningfully alters tacticssome feel gimmicky after the first wow. |
Gunplay | Fast 60 fps target ensures crisp recoil control; extensive attachment tuning (barrels, grips, optics). | Visual recoil bloom makes certain weapons feel random without Burst/Single-fire discipline. |
Commander Mode | Tablet or in-match top-down RTS layerdrop UAVs, cruise missiles, supply drops. | Under-utilized; good commanders swing rounds, bad ones are dead weight. |
Class Balance | Assault (medic), Engineer (anti-vehicle), Support (ammo, mortars), Recon (sniper, UAV). | Carbines & DMRs unlock for all classes, blurring distinct roles slightly. |
Vehicle handling hits a sweet spot between sim heft and arcade agility; helicopters demand practice, tanks feel weighty but responsive, and boats finally matter on watery maps.
Multiplayer Core Conquest Large/Small, Rush, Obliteration, Domination, Team Deathmatch, Carrier Assault (Naval Strike DLC).
DLC Expansions (all now in Premium Edition)
China Rising, Second Assault (fan-favorite BF3 remasters), Naval Strike, Dragons Teeth, Final Stand (near-future prototypes).
20+ additional maps, weapons, gadgets, assignments, and the fan-loved Operation Metro 2014 meat-grinder.
Test Range Sand-box island for vehicle and weapon practicehugely helpful for rookies.
Single-player Campaign 6-hour globe-trotting plot about rogue admirals and Chinese coups; visually impressive but forgettable and glitch-prone.
Resolution 720p at launch, later dynamic ~900p after patches; always 60 fps target.
Visuals still impress: volumetric smoke, dynamic weather, and level deformation.
Audio remains genre-bestbullets crack, tanks thunder, and the sound of the map helps you read danger.
Post-patch frame-rate stability is solid, though massive skyscraper collapses can briefly dip.
Pros
Huge 64-player warfare and robust vehicle sandbox
Levolution set-pieces add cinematic flair
Deep weapon customization and class gadgets
Post-launch support fixed netcode, added UI overhaul, and gifted free DLC; community thrives to this day
Cons