This item has closed 1 buyer bought 1 item
View other items offered by summers2277

Black and White PC Game

Secondhand
Indicative market price: R630
R349.00 45% OFF
Closed 6 Dec 11 07:20
Shipping
Standard courier shipping from R30
R30 Standard shipping using one of our trusted couriers applies to most areas in South Africa. Some areas may attract a R30 surcharge. This will be calculated at checkout if applicable.
Check my rate
Ready to ship in
The seller has indicated that they will usually have this item ready to ship within 3 business days. Shipping time depends on your delivery address. The most accurate delivery time will be calculated at checkout, but in general, the following shipping times apply:
 
Standard Delivery
Main centres:  1-3 business days
Regional areas: 3-4 business days
Remote areas: 3-5 business days
Get it now, pay later
Buyer Protection

Product details

Condition
Secondhand
Location
South Africa
Customer ratings:
Product code
pc_BW
Bob Shop ID
50801445

Black and White

Description:

Black and White is a strategy game. You play as a god, depicted throughout the game merely as a disembodied hand, and your object is to gain the worship of villages throughout the world. You have complete control over the 3D perspective of the game and complete control over more or less everything else in the world. Developed by Lionhead studios and published by Electronic Arts and Feral Interactive.

Condition: 

This product is in very good overall condition. All Discs are inspected and meet our stringent quality standard. Comes in original box with manuals and leaflets.

Gameplay

 

The player takes on the role of a god ruling over an island populated by various tribes. The player's control over the island is manifested in the Hand, an animated on-screen hand which can move or throw people and objects, tap houses to wake their occupants, cast miracles, and do many other things. Use of the keyboard and buttons in the game is deliberately low; to add to the sense of realism, the mouse-controlled hand can perform every function in the game.

Generally speaking, the goal of a level is to gain control over every village on the island. This is accomplished through the performance of impressive acts that will cause the villagers to believe in the player. Villagers can be swayed by everything from helping them with day-to-day tasks to terrorising them with fireballs and lightning storms. Another important element of the gameplay is the player's Creature — a pet of sorts that can be trained to do almost anything, thanks to the game's complex AI, developed by Richard Evans. This Creature is trained by being placed on a leash while the player demonstrates the action the Creature is to learn using the Hand. With time and repetition, it can perform complex functions that will allow it to serve as the player's avatar in the world.

The principle behind the game's name is the conflict between good and evil. Nearly every action (or lack thereof) will count towards the player's image in the people's eyes. As such, the player may be seen as a heart wrenchingly good god or an utterly evil one. The land and interface will shift according to the player's alignment. A good god will have a white marble temple, a shining white hand, and a peaceful village filled with light. Conversely, an evil god will have a charred, clawed hand, a black temple sprouting venomous red spikes, and thoroughly terrified villagers. Good players try to win over villages through constant help. Common tactics are to donate food and wood, construct buildings, protect the village from other gods, send missionaries, and use the Creature to entertain the villagers. However, villagers become bored with the same attempt to impress them being repeated. In other words if boulders flying overhead become too frequent, they will lose their effect. This forces the player to mix up the methods he uses to convert a village. One can use a balance of good and evil, trying to stay in the gray area. The game presents so many different ways to please a village, however, that the player is never forced to use evil or forced to use good.

 

Review:

"No other PC game to date has so effectively combined so many seemingly incompatible elements into one highly polished game." - Gamespot. Gamespot Score 9.3

Screenshots:

           

Note: We are unable to provide technical support for any PC software we supply. Please ensure that the game will run on your computer before ordering as we cannot be responsible for incompatibilities with your system

 

 

Customer ratings: 1 ratings

excellent sellers will recomend to any one good communication ++++++
09 Jan 2012