
C-12 FINAL RESISTANCE PS1 GAME
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Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
C-12 takes place in a postapocalyptic future in which marauding aliens have invaded and overrun the planet. The aliens have added insult to injury by not only taking over everything in sight but also claiming our fallen soldiers as their own, perverting them through cybernetic modification into walking death machines. Your character, Riley Vaughan, has accepted a cybernetic implant of his own and will attempt to battle the aliens single-handedly as a last-ditch attempt at regaining freedom for humanity.
Gamers familiar with the Syphon Filter series will adapt to the gameplay in C-12 right off the bat, because it's nearly the same game. You control Vaughan from a third-person perspective through a variety of missions that take place in a shattered cityscape. Radio contact from your superiors will keep you up to date and provide you with new directions and mission objectives. You have access to the standard array of mission aides, including an area map, communication log, and list of objectives. Mission goals include such notables as liberating captured allies, hunting for keycards, and pressing switches--pretty standard action game fare, for the most part.
Of course, like Syphon Filter, most of C-12's meat lies in its combat. You begin the game with a simple energy blade, which means you'll start off engaging in melee combat with the cyborgs. Soon you'll gain a machine gun equipped with a grenade launcher, and later on a variety of heavy weaponry will become available, including a rocket launcher and laser and ion cannons. Like Syphon Filter, C-12 features a target lock-on system that facilitates combat in a 3D space. Holding R1 will (theoretically) establish a lock on the appropriate enemy so that your shots will be directed toward it.
C-12 is visually pretty impressive for a PSOne game. The environments are suitably gritty and futuristic, and the game has an overall consistent look. The first-person view also has a nice effect and a nifty target ID system.