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Status:
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Developer: Gunfire Games
Publisher: THQ Nordic
Genre: Action / Hack-and-Slash / Adventure
Release: 2018
Darksiders III marks the return of the apocalyptic action series, this time placing players in control of Fury, one of the Four Horsemen. While it retains the franchises signature blend of combat, exploration, and puzzle-solving, it also introduces Souls-like elements a shift that divides the experience. The result is a game with strong ideas and personality, but one that feels dated and inconsistent.
Darksiders III blends hack-and-slash combat with Souls-like mechanics, creating a hybrid system that emphasizes timing, dodging, and positioning.
Key features include:
Fast, agile combat centered around Furys whip-based attacks
A dodge-and-counter system rewarding precise timing
Hollows that unlock new weapons and abilities
Soul recovery system after death (similar to Souls games)
Combat can feel satisfying, especially when chaining dodges and counters. Furys fluid fighting style stands out compared to previous protagonists.
However:
The mix of fast combat and Souls-like design doesnt fully mesh ()
Difficulty spikes and enemy placement can feel frustrating
Camera and targeting issues affect precision
The gameplay has solid foundations, but inconsistent design holds it back.
The game adopts a Metroidvania-style interconnected world, encouraging backtracking and exploration.
Highlights include:
Interconnected areas unlocked through new abilities
Vertical level design with platforming elements
Hidden paths and secrets
The world design rewards exploration and progression, but:
Environments can feel bland or repetitive ()
Navigation can occasionally be confusing
Its a more compact and structured world compared to modern open-world games, focusing on design rather than scale.
The story follows Fury, tasked with hunting down the Seven Deadly Sins in a post-apocalyptic world.
Themes include:
Power and ambition
Balance between heaven and hell
Identity and purpose
The narrative is:
Simple but engaging, with some strong character moments ()
Elevated by Furys personality and dialogue
However:
The overall plot is thin and lacks depth
Story pacing can feel uneven
Fury herself is a highlight, bringing attitude and presence to the journey.
On PS4, Darksiders III delivers a stylized, comic-inspired visual style:
Strong character and enemy designs
Distinct art direction with exaggerated fantasy elements
Varied creature designs
However:
Environments often lack detail and feel dated ()
Technical issues like frame drops and loading hiccups can occur
The art style helps carry the presentation, even when technical polish falls short.
Audio design is solid:
Epic, atmospheric soundtrack fitting the apocalyptic theme
Strong voice acting, especially for Fury
Impactful combat sound effects
While not groundbreaking, the sound design supports the tone effectively.
Darksiders III is a single-player experience focused on:
Main campaign (~1015 hours)
Exploration and upgrades
Optional difficulty modes
Replay value comes from:
Trying higher difficulty settings
Collecting upgrades and abilities
Exploring missed areas
However:
Limited side content
No additional modes beyond the core experience
Replayability is moderate rather than extensive.
Strong protagonist with personality
Satisfying combat when it clicks
Interconnected world design encourages exploration
Unique art style and enemy designs
Classic Darksiders feel
Outdated gameplay design and structure
Poor integration of Souls-like mechanics
Repetitive and sometimes bland environments
Technical issues and performance dips
Weak story depth
Darksiders III on PS4 is a solid but flawed return for the series, offering enjoyable combat and exploration, but struggling with outdated design and inconsistent mechanics.
Its a game that fans of the franchise will appreciate for its style and character, but its lack of innovation and technical shortcomings prevent it from reaching the heights of modern action games.
Score: 7 / 10