Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Status:
Complete and Play Tested
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Dragon Age: Inquisition launched in 2014 as BioWares ambitious RPG epic, blending deep storytelling, expansive worlds, and tactical combat. While primarily developed for newer consoles and PC, the Xbox 360 version brought the core experience to last-gen players with some compromises. It tasks players with leading the Inquisition to restore order in a land torn by civil war and demonic forces.
Feature | Description | Verdict |
---|---|---|
Combat System | Tactical, party-based real-time combat with pause functionality; mix of melee, magic, and ranged. | Engaging and strategic, though less fluid on Xbox 360 due to hardware limits. |
Exploration | Large open zones with quests, secrets, and varied landscapes. | Ambitious but with some technical constraints affecting loading and draw distance. |
Character Progression | Multiple classes and specializations, with deep skill trees and customization. | Robust RPG depth rewarding different playstyles. |
Companions | Diverse cast with unique stories and combat roles; companion loyalty affects outcomes. | Adds emotional depth and narrative variety. |
Gameplay is rich and rewarding but limited by the last-gen hardware capabilities.
Plot: The world of Thedas is in chaos after a massive tear in the Veil, unleashing demons. The player as the Inquisitor must close the breach and unify factions.
Themes: Power, faith, betrayal, and the consequences of choices.
Writing: Strong dialogue, well-developed characters, and impactful player decisions.
Pacing: Generally well-paced, balancing story and exploration.
The narrative is deep and mature, with meaningful choices shaping the world and relationships.
Graphics: Good for Xbox 360, but noticeably downgraded compared to newer consoles lower resolution textures and reduced draw distance.
World Design: Vast and detailed areas, though some areas feel emptier due to hardware limits.
Cutscenes: Well-directed and cinematic, with solid voice acting.
UI: Functional but can feel cluttered on smaller screens.
Visuals retain the games epic scale but lack some polish due to platform constraints.
Sound Effects: Quality combat sounds and environmental ambiance.
Voice Acting: Professional performances from a large cast, including memorable companions.
Score: Epic orchestral music enhancing dramatic moments and exploration.
Sound design supports immersion and storytelling effectively.
Pros
Deep, tactical combat system with party management
Expansive world with rich lore and varied quests
Strong story with impactful player choices
Memorable companions and character development
Solid voice acting and music
Cons
Xbox 360 version suffers from technical downgrades and longer load times
Visuals not as polished compared to newer consoles
Some open areas feel sparse and repetitive
User interface can be overwhelming
Dragon Age: Inquisition on Xbox 360 delivers the heart of BioWares sprawling RPG experience, with strong storytelling, deep combat, and rich world-building. However, its clear the game was built with newer hardware in mind, so last-gen players should expect compromises in graphics and performance. Despite this, the game remains a highly rewarding and engaging RPG for fans willing to overlook technical limitations.
Score: 8.2 / 10 A substantial and memorable RPG experience on Xbox 360, though best appreciated by fans ready to forgive the technical shortcomings.