Dungeons & Dragons - Critical Role: Call of the Netherdeep - Hardcover (New) - Wizards of the Coast Dungeons & Dragons - Critical Role: Call of the Netherdeep - Hardcover (New) - Wizards of the Coast Dungeons & Dragons - Critical Role: Call of the Netherdeep - Hardcover (New) - Wizards of the Coast
Dungeons & Dragons - Critical Role: Call of the Netherdeep - Hardcover (New) - Wizards of the Coast Dungeons & Dragons - Critical Role: Call of the Netherdeep - Hardcover (New) - Wizards of the Coast Dungeons & Dragons - Critical Role: Call of the Netherdeep - Hardcover (New) - Wizards of the Coast

Dungeons & Dragons - Critical Role: Call of the Netherdeep - Hardcover (New) - Wizards of the Coast

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Condition
New
Location
South Africa
Product code
19771-9780786967865
Bob Shop ID
613100902
Introduction:

Can You Change Fate?

An epic Critical Role campaign for the world's greatest roleplaying game.

The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him.

Inspired by the campaigns of the hit series Critical Role, this adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank'Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history.

Critical Role: Call of the Netherdeep contains seven chapters of thrilling adventure, new creatures and magic items, and a poster map of Ank'Harel.

Note: For use with the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual.
Features:

Uncover a trove of new options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Critical Role—such as Vestiges of Divergence and the possibility manipulating magic of dunamancy.

Start a campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount.

Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.

Can You Change Fate?

With seven chapters of thrilling adventure, Critical Role: Call of the Netherdeep is the first major D&D adventure set in the world of Exandria—the setting of the hit live-stream show, Critical Role.

Visit the oasis city of Ank'Harel. Explore the ruins and grottoes of a sunken metropolis. And discover the dark secrets that have long lurked in its depths.

Will the red moon of ill omen shape your story's end, or will heroism prevail?

Underwater Adventures:

Enter an underwater realm full of places and creatures both wondrous and horrifying.

Fifth edition's first deep dive into underwater adventuring—Critical Role: Call of the Netherdeep introduces rules for deep sea swimming and water pressure, strange aquatic creatures, and more magic items, including items granting the ability to breathe under water.

Rivals:

A rival adventuring party will challenge your player's characters from the very beginning. As these characters, played by the Dungeon Master, make their own way through the adventure, they will grow in power and ambition—determined to prove that they are the true heroes of this story.

Explore Exandria:

Discover parts of Exandria revealed for the first time in this adventure and walk the streets of locations fans will recognize from Critical Role episodes.

Full of Exandrian lore and beautiful illustrations by artists from the Critical Role community—this book also includes a poster map of the city of Ank'horel drawn by cartographer Devin Rue.

Whether you're new to the world or a long-time fan—this adventure will immerse you in a story full of depth, complex characters, and magnificent worldbuilding from the mind of Critical Role dungeon master, Matthew Mercer.

This book's contents include the following:

First major D&D adventure book within Critical Role's world of Exandria, taking players from levels 3—12.

Multi-continental story that spans the scarred Wastes of Xhorhas, introduces the continent of Marquet, and eventually plunges players into the Netherdeep—a terrifying cross between the Far Realm and the deep ocean.

Bursting with all new art depicting Exandria.

Includes a poster map of Ank'Harel.

Adds magic items, creatures, and introduces rival NPCs.

Format: Hardback
Pages: 224
Specifications:

Publisher: Wizards of the Coast
Release Date: 15/03/2022
Genre: Tabletop Game
Ages: 12+
Play Time: 60 minutes
Players: 2-6
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