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Review of Enemy Front (PS3)
Enemy Front (PS3) is a World War II first-person shooter developed by CI Games that attempts to blend open-ended combat with classic FPS action. Unlike many linear shooters of its time, Enemy Front gives players some freedom in how they approach objectives allowing for stealth, sniping, or full-on gunfights. The game places you in the role of Robert Hawkins, an American war correspondent turned resistance fighter, participating in key missions across Europe, particularly in Nazi-occupied Poland during the Warsaw Uprising.
The core gameplay feels familiar to fans of traditional WWII shooters, featuring standard weaponry such as the Kar98k, Thompson, and Sten. Combat can be satisfying in short bursts, especially when using sniper rifles or explosives to take out enemy groups. However, the AI is inconsistent sometimes unaware of your presence even in direct sight, and other times pin-point accurate through cover.
Stealth elements add some variety, letting you silently take down guards or use suppressed weapons, but the system lacks refinement. The same applies to level design: while there are multiple paths and some open environments, the mission objectives remain linear in nature.
The cover system, while useful, feels clunky, and the shooting mechanics lack the polish seen in other WWII titles. Still, theres an earnest attempt to mix tactical play and traditional run-and-gun action, which gives Enemy Front a distinct, if uneven, identity.
The narrative follows journalist Robert Hawkins as he documents and participates in various resistance operations across Europe. The story unfolds through flashbacks, taking players to France, Norway, and Germany, culminating in the Warsaw Uprising one of the most underrepresented WWII events in gaming.
The plot attempts to humanize war through Hawkins moral reflections, but the writing and dialogue are serviceable at best. While the story has ambition, it often feels disjointed due to inconsistent pacing and uneven voice acting.
Despite its flaws, the games focus on resistance fighters rather than frontline soldiers adds a fresh perspective. The historical backdrop of occupied Poland also provides an emotional and educational dimension that many war shooters overlook.
On the PS3, Enemy Front uses the CryEngine 3, which delivers decent visuals for the platform but struggles with performance consistency. Some environments, like the bombed-out cityscapes of Warsaw, look atmospheric and detailed, but others appear flat and lack texture quality.
Character models are stiff, and facial animations are minimal. Lighting and particle effects show flashes of potential, especially during explosions or fire sequences, but overall visual fidelity feels dated compared to contemporary shooters.
The presentation, while functional, lacks the cinematic flair found in more polished titles like Call of Duty: World at War or Medal of Honor. The menus, HUD, and mission briefings are simple and utilitarian, keeping the focus squarely on the action.
Controls are standard for a PS3 shooter: responsive aiming, quick weapon switching, and traditional movement schemes. However, aiming sensitivity can feel sluggish, and the hit detection isnt always reliable.
The cover system works but feels rigid, with awkward transitions when moving between cover points. Stealth mechanics, such as silent takedowns or hiding bodies, are functional but unpolished, occasionally causing enemies to react unrealistically.