
Everybody's Golf PSP
Check my rate
Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
I loved this game and spent hours on it
Ah, golf. A game of two control systems, if not halves. On the one hand we have systems that give you direct responsibility for the shape of your stroke, allowing you to measure the backswing using an analogue stick or, in the case of the recent DS version, a stylus. On the other, we have the more traditional system that merely expects you to specify length and then stop a cursor in between pair of lines to swing.
Public enthusiasm for the latter is waning. While the Tiger Woods series, which arguably invented the "analogue swing" system, is sometimes accused of being too easy and rough round the edges - particularly when it comes to computer controlled golfers - it wins people over in control terms because it simply feels more involved. Ditto Links 2004 on Xbox.
But handheld golfing is a different matter, and here in the case of Everybody's Golf for PSP (Minna no Golf in Japan; Hot Shots Golf in the States where it's due out soon) we see that the second method can still maintain our interest. Mario Golf on the Cube and GBA has already demonstrated that to a certain extent, of course, and relatively recently, but the key differences here are that Sony's offering is less bogged down by its need to be boisterous and Marionated at every turn, and that Everybody's Golf gets a pair of elements as right as we've seen: putting and the roll of the ball.
see rest at
http://www.eurogamer.net/articles/fi_everybodysgolf_psp