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Status:
Complete and Play Tested
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Developer: Iron Galaxy
Publisher: Modus Games
Genre: Action / Hack-and-Slash
Release: 2018
Extinction is an ambitious action game that blends city defense with giant-slaying combat, clearly inspired by titles like Shadow of the Colossus and Attack on Titan. While its concept is exciting battling massive monsters while saving civilians the execution falls short, resulting in a repetitive and often frustrating experience on PS4.
Extinction revolves around fighting giant Ravenii monsters while protecting cities and rescuing civilians. The core gameplay loop includes:
Defeating smaller enemies to build a rune meter
Rescuing civilians to gain resources
Targeting and cutting off giant limbs to weaken Ravenii
Delivering a finishing blow once conditions are met
The idea is strong, and when it works, it can feel satisfying to climb a giant enemy and take it down piece by piece. ()
However, the gameplay quickly shows its flaws:
Combat is overly simple and repetitive, often reduced to button-mashing ()
Climbing and targeting enemies can feel clumsy and imprecise ()
Mechanics like armor-breaking and padlocks become tedious rather than strategic ()
What starts as exciting quickly becomes repetitive and frustrating.
Levels are structured as mission-based arenas rather than a true open world, with objectives such as:
Defending towers
Rescuing civilians
Killing Ravenii
While environments are colorful, they:
Lack variety and begin to feel repetitive
Offer limited freedom in traversal
Often rely on procedural or reused layouts ()
The sense of scale is there, but the world itself feels shallow and underdeveloped.
The story follows Avil, one of the last Sentinels defending humanity from extinction at the hands of the Ravenii.
Themes include:
Survival against overwhelming odds
Humanitys last stand
Heroism and sacrifice
While the premise is solid, the narrative is:
Predictable and thinly delivered
Mostly told through text and simple cutscenes
Lacking emotional depth or memorable characters ()
Visually, Extinction has a stylized, almost hand-painted art style, which helps it stand out.
Highlights include:
Bright, colorful environments
Distinct enemy designs
Clear visual readability during combat
However:
Animations can feel stiff
Technical issues like glitches and crashes occur ()
Overall polish is inconsistent
Audio design is serviceable:
Basic combat and environmental sound effects
Voice acting that is decent but not standout
Music that does little to elevate the experience
Sound supports the gameplay but rarely enhances it.
Extinction includes:
A short campaign (~10 hours)
Daily challenges
Horde-style survival mode
Skirmish mode with random objectives ()
While there is some replayability through challenges and score chasing, the core gameplay loop becomes repetitive quickly, limiting long-term appeal.
Unique concept of giant-slaying combined with city defense
Satisfying moments when combat mechanics click
Distinct art style and presentation
Multiple modes beyond the campaign
Repetitive and shallow gameplay loop
Clunky controls and traversal mechanics
Weak story and lack of emotional depth
Limited variety in missions and environments
Technical issues and lack of polish
Extinction on PS4 is a game with a great idea but flawed execution, offering brief moments of excitement that are ultimately overshadowed by repetition and clunky design.
It shows flashes of potential, especially during its giant battles, but struggles to maintain engagement over time, making it hard to recommend beyond curiosity or a discounted purchase.
Score: 6 / 10