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francmj31 1 × R76.00
29 Oct 22:41
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ChadTwainJury(no ratings) 1 × R51.00
29 Oct 19:10
badenhw1165 1 × R50.00
28 Oct 14:17
mellos17 1 × R26.00
29 Oct 09:05

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Geforce Fx5200 D128M AGP graphics card
Sold

Geforce Fx5200 D128M AGP graphics card

Secondhand 1 was available
R25.00 minimum increment
R76.00
Shipping
R65.00 Standard shipping applies to orders under R100.00, in most areas in South Africa. R35.00 Standard shipping applies to orders over R100.00. Some areas may attract a surcharge surcharge. This will be calculated at checkout if applicable.
Check my rate
The seller allows collection for this item. Buyers will receive the collection address and time once the order is ready.
The seller has indicated that they will usually have this item ready to ship within 3 business days. Shipping time depends on your delivery address. The most accurate delivery time will be calculated at checkout, but in general, the following shipping times apply:
 
Standard Delivery
Main centres:  1-3 business days
Regional areas: 3-4 business days
Remote areas: 3-5 business days
Buyer protection

Product details

Condition
Secondhand
Location
South Africa
Customer ratings:
Bob Shop ID
79653188


Graphics Core:
Memory Interface:
Memory Bandwidth:
Fill Rate:
Vertices/sec.:
Pixels per Clock (peak):
Textures per Pixel:*
RAMDACs

 

256-bit
128-bit.
6.4 GB/sec.
1.1 billion texels/sec.
68 million
4
16
350 MHz
This auction is for a 128meg AGP graphics card, in excellent condition,

postage is R45.00

Happy Bidding


Graphics Core:
Memory Interface:
Memory Bandwidth:
Fill Rate:
Vertices/sec.:
Pixels per Clock (peak):
Textures per Pixel:*
RAMDACs

 

256-bit
128-bit.
6.4 GB/sec.
1.1 billion texels/sec.
68 million
4
16
350 MHz
Game developers know that NVIDIA GPUs have the technology and features to power their 3D effects, and that's why on today's hottest games you will find the NVIDIA "The way it's meant to be played" seal. With a GeForce FX powering your games, you'll have the graphics processing power needed to unleash stunning 3D worlds and the most life-like character animations ever seen in interactive entertainment. So, shouldn't you be playing your games the way they're meant to be played?

Graphics Core:
Memory Interface:
Memory Bandwidth:
Fill Rate:
Vertices/sec.:
Pixels per Clock (peak):
Textures per Pixel:*
RAMDACs

 

256-bit
128-bit.
6.4 GB/sec.
1.1 billion texels/sec.
68 million
4
16
350 MHz

Graphics Core:
Memory Interface:
Memory Bandwidth:
Fill Rate:
Vertices/sec.:
Pixels per Clock (peak):
Textures per Pixel:*
RAMDACs

 

256-bit
128-bit.
6.4 GB/sec.
1.1 billion texels/sec.
68 million
4
16
350 MHz

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Customer ratings: 1 ratings

good product and it's working fine ,and great service too.
18 Nov 2012