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Status:
Complete and Play Tested
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Developer: The Farm 51
Publisher: Bandai Namco Entertainment
Genre: Psychological Thriller / First-Person Shooter
Release: 2017
Get Even is a psychological first-person thriller that blends shooting, exploration, and investigative mechanics inside a fragmented, memory-driven narrative. Its a game built on strong ideas especially its focus on perception, memory, and unreliable reality but its execution is uneven, with clunky combat and inconsistent gameplay holding back its otherwise compelling story.
Get Even mixes several gameplay styles:
First-person shooting sections
Environmental exploration and investigation
Puzzle-solving using clues and tools
Memory reconstruction sequences
The standout mechanic is the smartphone system, which lets you:
Scan environments for clues
Use thermal vision and UV detection
Reconstruct events from memories
Highlight interactive objects
This system gives the game a unique investigative feel, often pushing you to think rather than rush forward.
However, the gameplay is inconsistent:
Gunplay feels stiff and imprecise
Enemy AI is basic and predictable
Combat encounters often feel awkward rather than tense
Movement and shooting lack modern responsiveness
Interestingly, many of the best moments come when you avoid combat entirely, focusing instead on exploration and narrative discovery.
The game moves between:
Abandoned asylum-like environments
Industrial complexes
Memory-based reconstructed locations
These environments are designed to feel unsettling and fragmented, reflecting the protagonists unstable perception of reality.
Strengths:
Strong atmospheric design in indoor spaces
Effective use of lighting and sound to create tension
Exploration often ties directly into story progression
Weaknesses:
Outdoor and combat-heavy areas feel less refined
Environments can look repetitive and visually bland
Level flow occasionally feels disjointed due to narrative structure
The story follows Cole Black, an amnesiac ex-soldier attempting to uncover the truth behind a kidnapping and a traumatic event involving a bomb.
Key themes include:
Memory manipulation
Moral ambiguity
Psychological trauma
Reality versus perception
The narrative is the games strongest element:
It constantly shifts perspective and expectations
Keeps players guessing with twists and unreliable information
Builds toward a more impactful conclusion than expected
The story is deliberately confusing at times, but this serves its psychological tone well and is often what carries the experience forward.
Visually, Get Even is inconsistent.
Strengths:
Strong lighting in indoor environments
Effective use of shadows and atmosphere
Occasional visually striking sequences
Weaknesses:
Outdated textures and environmental detail
Repetitive asset use
Uneven performance and technical roughness
Overall presentation feels more like a mid-generation PS3-era game in places
The game prioritises atmosphere over visual fidelity, but the technical limitations are noticeable.
Audio is one of Get Evens best qualities:
Atmospheric, tension-building soundtrack
Excellent environmental sound design
Strong use of audio cues to guide exploration
Voice acting that supports the psychological tone
The sound design plays a major role in building suspense and often elevates scenes that would otherwise feel flat.
Get Even is a strictly single-player narrative experience:
No multiplayer modes
Linear campaign structure
Limited replay incentives beyond story reinterpretation
Replay value is modest:
Players may revisit to better understand the narrative
Alternative interpretations of events can encourage reflection
However, gameplay repetition limits replay appeal
Strong and engaging psychological story
Unique investigative smartphone mechanics
Excellent atmospheric sound design
Intriguing narrative structure with twists
Focus on exploration over constant combat
Clunky and outdated shooting mechanics
Inconsistent gameplay pacing and structure
Visually rough and technically uneven
Weak enemy AI and combat design
Outdoor environments feel bland compared to interiors
Get Even on PS4 is a flawed but interesting psychological thriller that succeeds far more through its narrative ambition and atmosphere than its actual gameplay systems.
While the shooting and technical execution struggle to match its ideas, the story, tone, and investigative mechanics create a memorable experience for players willing to overlook its rough edges.
Score: 7 / 10