Glen More II: Chronicles Strategy Board Game
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| Main centres: | 1-3 business days |
| Regional areas: | 3-4 business days |
| Remote areas: | 3-5 business days |
| Main centres: | 1-3 business days |
| Regional areas: | 3-4 business days |
| Remote areas: | 3-5 business days |
Build your clan. Shape your Highlands. Leave your mark on history.
Strategic tile-placement game 24 players Ages 12+ 90120 minutes 8 Chronicles included
Lead a Scottish clan through centuries of growth, expanding your territory, managing resources and choosing exactly when to push ahead on the Rondel.
Product Description
From the early medieval ages to the 19th century, the future of your Scottish clan rests on the decisions you make.
In Glen More II: Chronicles, you expand your territory across the Highlands, develop your economy, produce whisky, trade resources, connect with other clans and gain control of famous lochs, castles and landmarks as you compete to make the greatest impact on Scottish history.
At the heart of the game is its distinctive Rondel system. There is no fixed turn order. The player furthest behind on the Rondel takes the next turn and may move forward as far as they choose to claim a Tile. Move only a little and you may act again sooner; leap far ahead for something valuable and the other clans could receive several turns before you return to action.
Territory Tiles are added to your growing landscape and can activate themselves along with neighbouring Tiles, allowing carefully planned placement to create chains of production, movement and scoring opportunities. Players can produce resources, move Scotsmen, make whisky and use the Market to buy or sell goods as their clans develop.
But Glen More II: Chronicles goes far beyond its base game. The box contains eight Chronicles, each introducing a different theme, mechanism or strategic twist. Start with the core rules, then add Chronicles individually or combine several to create your preferred version of the game.
From Highland boat racing and ageing single-cask whisky to Scottish history, haggis, political voting and the troublesome Penny Mobs, the Chronicles give you new ways to explore the Highlands every time the box reaches the table.
Will your clan leave the greatest mark on Scottish history?
Rulebook: View the Glen More II: Chronicles Rulebook (PDF)
Why You'll Love It
The 8 Included Chronicles
1. The Dragon Boat Races
Send your clan's boat along the rivers and race through the other territories before returning home.
2. Highlander There Can Be Only One
Introduces a mountain to the Rondel where only one Scotsman can claim the summit at a time.
3. Ol' Jamey's Single Cask Reserve
Expand whisky production by ageing Single Cask Whisky in cellars and selling it for additional points.
4. Hammer of the Scots
Adds the Englishman as another Playing Piece on the Rondel and introduces new ways to compete for control of that opportunity.
5. Address to a Haggis
Produce Haggis, take calculated risks and compete through special Haggis scoring rounds.
6. The Dubious Tome of Scottish History
Connects historical events with landmarks through new Landmark-Event Cards and additional scoring possibilities.
7. Between a Rock and a Hard Place
Introduces Great Glen Scoring Cards and secret voting that determines which additional objectives will score at the end of the game.
8. The Penny Mobs
Adds troublesome characters, Pennies, special abilities and another layer of player interaction and end-game scoring.
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