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Status:
Complete and Play Tested
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Absolutely! Here's a detailed review of Godfall for the PlayStation 5, following the format you prefer:
Released as a PS5 launch title in late 2020, Godfall by Counterplay Games and published by Gearbox Publishing was marketed as a looter-slasher set in a high-fantasy universe. Promising visceral melee combat, deep customization, and next-gen visuals, it drew attention with its flashy trailers and stylish armor designs. However, beneath its polished surface lies a game thats beautiful but often shallow in its gameplay loop.
At its core, Godfall is a third-person melee-focused action RPG that blends hack-and-slash combat with looter shooter-style progression:
You play as Orin, a fallen knight trying to prevent a cataclysm by defeating his god-like brother, Macros.
Combat is weighty and satisfying, with dodges, parries, combos, and flashy finishers that feel great, especially with DualSense feedback.
There are five weapon classesLongsword, Dual Blades, Warhammer, Polearm, and Greatswordeach with its own timing, strengths, and combos.
While combat starts strong, it becomes repetitive as enemy variety is limited, and the core loop lacks enough evolution over time.
Instead of traditional classes, you equip Valorplatesornate armor sets inspired by the zodiac, each with unique passive perks.
You can swap Valorplates between missions, and they can be upgraded for better stats and cosmetic appeal.
Loot is abundantweapons, charms, augments, and bannersbut outside of raw power increases, most gear feels uninspired, and theres little incentive to experiment beyond min-maxing.
Customization exists, but it doesnt run deep enough to create radically different playstyles.
Main Campaign Split into three elemental realms (Earth, Water, Air), ending in a final confrontation in the Sky Realm.
Tower of Trials A wave-based challenge mode thats the real endgame, rewarding high-tier loot.
Lightbringer Mode (added later) Cooperative mode focused on completing objectives under time pressure.
Multiplayer Co-op (up to 3 players) Allows friends to tackle missions together, though no matchmaking is available.
While the campaign is around 1015 hours, grinding for better loot or armor can extend playtimethough not always compellingly so.
Visually, Godfall is stunning. It takes full advantage of PS5 hardware with:
Crisp textures
Reflective surfaces
Lush, mystical environments
Frame rate is smooth, usually hitting 60 FPS in performance mode.
Armor design and particle effects are flashy and satisfyingly over-the-top.
Environments, however, feel static and hollow, with little interactivity or life beyond combat.
The soundtrack is grand and cinematic, matching the game's mythic tone.
Sound effectsespecially during combatare impactful.
Voice acting is serviceable, though some lines come off flat or generic.
Environmental audio is sparse, making some areas feel emptier than they look.
Godfall (PS5) is a beautiful and mechanically competent looter-slasher that nails the feel of melee combat but struggles with depth and content variety. It's a solid tech showcase for early PS5 adopters, but the repetitive loop, shallow loot design, and lifeless world prevent it from reaching greatness. Still, if you enjoy stylish action RPGs and want a short but shiny experience, there's some fun to be hadespecially in co-op.
Visually stunning on PS5
Weighty, satisfying melee combat
Flashy Valorplates and animations
Good DualSense integration
Solid co-op option
Shallow loot system
Repetitive enemies and missions
Lifeless environments
Limited build diversity
No matchmaking for multiplayer
Recommendation:
If youre in the mood for a flashy, short-term power fantasy with great visuals and crunchy combat, Godfall is worth a discounted pickup. Just dont expect long-lasting depth or variety.