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Green Lantern: Rise of the Manhunters piggybacks off the upcoming movie. Ryan Reynolds lends his voice and likeness, and the game tells a tale that's a side story to the film (at least I assume it's a side story as the movie isn't out yet). If you don't know, the Green Lanterns are the police force of the universe. Their power rings allow them to create "hard-light" constructs of whatever they can imagine out of green energy. In the game, the original protectors of the galaxy -- the Manhunters -- return, and Green Lantern of Sector 2814 Hal Jordan has to beat the bejesus out of them through 10 levels.
Each level plays out in one of two ways. Either you march through on foot and wail on enemies with all kinds of hard-light constructs (there's a gatling gun, mech suit and even a jet) or you literally fly through an on-rails level and blast soaring enemies with your power ring.
When you're going at it on the ground, the God of War influence will be obvious. The camera is anchored at a set point, you have attacks as well as grabs, and special ring moves are up on your shoulder buttons. As you make those green objects (which you can map to buttons however you like), you need to make sure you don't exhaust your power ring's charge, but like all your attacks and abilities, the amount of energy you have at your disposal is upgradeable. In the air, you can just blast away and never really worry about anything; if you shoot and move, you're going to clear the level. These missions are confusing as a ton of crap is going on and people are shooting at you, but they're not cheap so it's not annoying