Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
The shooting takes place from a first-person perspective, powered by a new graphics engine designed to incorporate large-scale battles in more open environments than in previous entries. Enemy AI has also changed from earlier games, relying more on dynamic actions instead of scripted routines. Each soldier's armor now offers distinctive abilities, depending on the equipped enhancements. A jetpack allows you to fly, active camouflage makes you invisible to enemies, sprint lets you dash at high speeds, and armor lock makes you temporarily invulnerable at the expense of movement. These abilities also play an important role in Halo: Reach's multiplayer modes, which support up to 16 combatants online.
DISC | COVER |
C | B |
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