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Heavy Rain

New
R529.99
Closed 30 Apr 10 16:46
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Product details

Condition
New
Location
South Africa
Bob Shop ID
20584598

WELCOME TO GAMEHYPER

 

Exellent mind blowing game.A new innovative concept opening up an entirely new side to console gaming.........a must have for all gamers! ! ! !

GAMEPLAY:

Heavy Rain uses a unique control scheme. A trigger button on the PlayStation 3 controller will move the character forward. It will take advantage of the button's analogue function, allowing the user to control the speed of the character's movement by pressing harder or softer on the button. The left analogue stick will control the movement of the character's head and the direction the character moves in relation to where the character is looking. David Cage explains that this frees the movement of the character from the perspective of the camera. The rest of the game is played using a series of context sensitive actions such as picking up a bottle in a grocery store and hitting a robber on the head with it or pressing the "X" button to call the player character's son, Jason, and quick time events, normally for chase and combat sequences. Players are able to bring up a selection of their character's current thoughts by holding the L2 button and pressing corresponding buttons to say or do what they're thinking. These thoughts will sometimes blur, and selecting them at the wrong time will affect the character's reaction, causing them to say or do something in the wrong way.

Action sequences, such as when the player is being attacked, will be played out as quick time events. Players will be presented with various symbols, requiring them to either press buttons, move the right analogue stick in a certain way, or shake or tilt the controller. Failure to execute these commands take the story along a different path, and certain mistakes will lead to a character's death. For example, in one scene, Norman Jayden is interrogating a suspect named Mad Jack when he starts to suffer from withdrawal symptoms and button prompts will show up. If he fails to take his drugs, he will be taken to a scenario in which he will have to escape from a car before it is thrown into a crusher, killing him. In scenes like these, a 'timer' scene (a portion of the screen that is devoted to show the player how long he or she has until their time runs out, or another event is scripted to occur, which is shown through several different camera angles) is shown at the bottom of the screen, indicating how long the player has to escape from his/her predicament. If a character dies, the game does not end, and play control switches to another character, with the events of the previous character's death affecting the story. In the event that all four characters die, there is a proper conclusion to the story and the game ends.