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Heroes of Might and Magic: Quest for the Dragon Bone Staff (PS2)
Platform : PlayStation2
Condition: New
Platform:
Pre-Owned/Used: Very Good Condition copies available
While it's almost a complete change from its PC counterpart, Heroes of Might and Magic is a great addition to the quality lineup of strategy games on the PlayStation 2. No longer 2D or turn-based, Heroes of Might and Magic on Sony's black box isn't as deep as might be expected, but it's fast, easy to learn and the battles are incredibly fun. For gamers who've been hesitant to tackle strategy gaming or old pros who want some lighter fare, this is a great title to spend some time with. Playing as one of four different character classes (Knight, Paladin, Sorceress, Barbarian), players spend the entire game on a quest to find a mystical staff that will enable them to defeat Malazak, a terrible dragon that is threatening to destroy the land of Enroth. The staff is hidden, buried in the four continents that make up the world, and each one of a dozen villains has a piece of the map, while the rest of the map pieces are attached to a half dozen or so artifacts spread around the land. You can access your map at any time, and when you think you know what space is going to be at the center of it, dig away. You don't want to just go digging everywhere, however, since setting up an excavation takes a full week and this quest is timed. As you run around the land gathering troops, getting in battles and finding treasure, the days slowly tick away--and if you can't complete the quest in time, Malazak rains down fire all over everything. There's plenty of time for exploration and side adventures to beef up your strength before you have to go toe-to-toe with Malazak, but the harder difficulty levels cut down the day count severely as well as upping the monster count. Gaining levels is entirely taken care of by capturing villains and bringing them to justice. Battle is the only thing that is still turn-based, but even this has been given a huge 3D facelift. The characters line up across from each other in whatever order you decide, and the classic balance of archery, magic and brute force that has always marked Heroes of Might and Magic comes into play. This is great stuff. There are some downsides to the game, however. For one, there's no castle management at all. Capturing a castle just adds to your weekly income--which is used to not only buy troops but to feed the troops you have. Also, there's no multiplayer, and although the location of the villains and artifacts changes with each game, the actual castles and towns are all in the same places, making exploration incredibly easy on the second time through. Last but not least, the manual's pretty poor and leaves a great deal to the player to figure out. None of these details take away from the overall experience, however, which is one of fast, fun, strategic gameplay. --DailyRadar.com -- DailyRadar.com
In a world where darkness reigns, the king's fate rests solely on the champion that can lead an army in search of the most powerful weapon the world has ever known. This warrior must be powerful as both a fighter and as a magic user, and above all, must return victorious. The prophecies tell of such a warrior, the one who will save the world from an age of blight and destruction, restoring peace and serenity to these ancient enchanted lands. This is the world of Might and Magic.