
Icewind Dale 2 (original)
Check my rate
Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Game Detail
The basic gameplay of Icewind Dale II is quite similar to that of its predecessors, as well as the other games developed on the Infinity engine. The combat system is a quasi-real-time adaptation of the normally turn-based Dungeons & Dragons combat system used - dice rolling and the like are all done automatically, without requiring the player's participation, although it is possible to pause the game at any time to issue orders to the party.
Character generation is very different from the earlier Icewind Dale games, however. Instead of the usual virtual dice-rolling process to determine the amount of strength, dexterity, constitution, intelligence, wisdom, and charisma a character will have, the player is given a set amount of points to distribute amongst a character's various statistics. Also included are the D&D 3rd edition components of Feats and character abilities. Among other things, these replace the simple "weapon proficiencies" of previous Icewind Dale games. This, combined with inclusion of more classes and sub-classes, as well as more races and sub-races (all with their own advantages and disadvantages), makes Icewind Dale II's character generation much different from its predecessors.
Another significant change is the once more increased bestiary, which now includes such creatures as bugbears, hook horrors, and driders, as well as many returning monsters from the previous Icewind Dale game and its expansion packs, the Baldur's Gate series, and Planescape: Torment. In addition, a much larger section of Icewind Dale is explorable than in the previous games, with the game's six chapters (each broken up into around 3 thematic sections of around 2-3 maps each) providing a large amount of play value.