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inFamous First Light (PS4)

Secondhand 1 was available
Indicative market price: R599.99
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Product details

Condition
Secondhand
Location
South Africa
Platform
PlayStation 4
Rating
16
Genre
Action & Adventure
Type
Physical Disc
Customer ratings
Product code
PS4 H
Bob Shop ID
683485684

Status:

Complete and Play Tested

For more games visit us on: https://www.bobshop.co.za/seller/4692286/Just_Press_Play_ZA

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inFAMOUS: First Light (PS4) Review

Developer: Sucker Punch Productions
Publisher: Sony Computer Entertainment
Genre: Action-Adventure / Open World
Release: 2014

inFAMOUS: First Light is a standalone expansion to inFAMOUS: Second Son, shifting focus away from Delsin Rowe to the neon-powered Fetch Walker. It delivers a compact, tightly designed open-world experience that prioritises fast traversal, combat challenges, and character-driven storytelling. While it lacks the scale and depth of a full entry, it refines the core mechanics into a more focused and often more satisfying package.


Gameplay & Mechanics

First Light builds on the same foundation as Second Son, but focuses heavily on Neon-based powers.

Core gameplay features include:

  • Fast-paced neon traversal and combat

  • Arena-style challenges

  • Time trials and score-based missions

  • Open-world combat encounters

  • Upgradeable abilities through progression

Fetchs neon powers are the highlight:

  • Extremely fast movement and traversal across Seattle

  • Precise ranged attacks with energy-based combat

  • Slow-motion aiming for enhanced control

  • Mobility-focused gameplay that encourages constant movement

Combat feels:

  • Faster and more fluid than Delsins toolkit

  • More focused on agility and precision

  • Ideal for high-score and challenge-based gameplay

However:

  • Limited power variety compared to full inFAMOUS titles

  • Combat can become repetitive outside challenge modes

  • Open-world interactions are simplified

The design clearly prioritises speed and replayable challenges over narrative scope.


Exploration & World Design

The game reuses the Seattle map from Second Son, but recontextualises it through Fetchs perspective.

Strengths:

  • Highly vertical and traversal-friendly city design

  • Neon abilities make movement extremely satisfying

  • Open-world activities designed around speed and score chasing

  • Arena challenges integrated into the environment

The most important addition is:

  • A dedicated combat arena mode that focuses on survival and scoring

Weaknesses:

  • Limited new areas or environmental variety

  • Open world feels less fresh due to reuse

  • Exploration is secondary to challenge-based gameplay

Despite reuse, the traversal system makes movement feel more engaging than in the base game.


Story & Themes

The narrative focuses entirely on Fetch Walkers backstory:

  • Her traumatic past involving her brother

  • Her struggles with addiction and control over her powers

  • Her journey toward emotional stability and identity

Key themes:

  • Trauma and survival

  • Guilt and redemption

  • Emotional instability and control

The story is:

  • More intimate and character-focused than Second Son

  • Told through flashbacks and present-day events

  • Short but emotionally effective

Fetch is a standout character because:

  • Her personality is more complex and grounded

  • Her motivations feel more personal and emotionally driven

  • The tone is darker and more introspective

However:

  • The narrative is short and self-contained

  • Secondary characters are minimal

  • Story depth is limited by the expansion format

Still, it successfully elevates Fetch into a fully realised protagonist.


Graphics & Presentation

Visually, First Light is very close to Second Son:

  • Strong neon lighting effects

  • Detailed urban environments

  • Smooth particle effects during combat

  • Stylish visual identity centred on energy-based powers

Strengths:

  • Neon traversal remains visually striking

  • Consistent performance and polish

  • Strong character animation for Fetch

Weaknesses:

  • Reused environments reduce novelty

  • No major graphical upgrades over the base game

  • Limited environmental variety

Overall, it remains a visually impressive PS4 title, even if it doesnt push boundaries further.


Modes & Replay Value

First Light includes:

  • Main story campaign

  • Challenge arena mode (core replay feature)

  • Score attack and survival challenges

  • Time trials and leaderboards

Replay value is higher than expected for its length because:

  • Arena challenges are highly replayable

  • Score chasing encourages mastery of movement and combat

  • Neon traversal remains fun long after story completion

However:

  • Very short campaign (~68 hours)

  • Limited variety outside arena content

  • No major exploration expansion beyond reused map


Pros

  • Extremely fast and satisfying neon traversal

  • Strong character focus on Fetch Walker

  • Fun and replayable challenge arena mode

  • Tight, polished combat system

  • Solid visuals and performance

  • More focused design than Second Son


Cons

  • Short campaign length

  • Reused open-world map

  • Limited gameplay variety outside Neon powers

  • Minimal new exploration content

  • Story is contained and relatively small in scope


Final Verdict

inFAMOUS: First Light on PS4 is a focused and stylish standalone expansion that refines the neon-based gameplay of Second Son into a faster, more challenge-oriented experience.

While it lacks the scale and variety of a full inFAMOUS title, its tight mechanics, strong protagonist focus, and addictive arena challenges make it one of the better standalone DLC-style experiences on PS4.

Score: 8 / 10

Customer ratings: 1 ratings

Received. Very well packed. Fast delivery.
24 Jun 2026
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