
John Woo Presents Stranglehold
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Stranglehold, or John Woo Presents Stranglehold, is a third-person shooter developed by Midway Games' Chicago studio, released in late 2007 for Windows, PlayStation 3, and Xbox 360. It is Midway's first game to use Unreal Engine 3, this disc is the PS3 version and carries an age restriction of 18 for violence.
Inspector Tequila's principal advantage is his acrobatics and reflexes. During play, jumping in any direction or interacting with any object while aiming at an opponent (or pressing a certain button) will slow time, creating a short window during which Tequila can select (and destroy) targets. This technique— called Tequila Time —generates a cinematic effect that mimics Woo's. Tequila Time is managed through a meter which drains with use and regenerates with time. Tequila also makes use of his environment to great effect, moving up and down railings, swinging from chandeliers, and even sliding across tabletops and riding on carts while blasting away at enemies.
Another form of gameplay comes from the style and grace associated with Woo's balletic firefights. By taking out enemies you'll earn stars. The more stylish of a kill you make, the more stars you'll receive. Taking out enemies in quick succession, or interacting with the environment when taking down opponents, like swinging on chandeliers or grinding on railings, will earn you the optimum amount of stars. As an incentive to interact with your environment, Tequila receives a bonus to his attack power and defense during interactions.
Tequila also employs several iconic techniques from Woo's movies, referred to as Tequila Bombs. Tequila Bombs require energy to perform. The player gains energy by defeating enemies (equal to the Stars obtained) and by collecting paper cranes hidden about each level.
Stranglehold uses a heavily modified version of the Unreal Engine 3. Among these modifications is Massive Destruction (also known as Massive D), a set of physics technologies that allows players to destroy nearly every object in a given level. Stranglehold also incorporates a body swapping technique that randomizes parts of enemy character models, producing varied characters rather than repetitious clones.
Stranglehold incorporates location-based damage. The A.I. responds differently to various hit locations, varying enemy reactions with damage-mapped impact points. This feature is integrated throughout the game, but especially apparent during the second of four Tequila Bombs: Precision Aim. Also, while targets take time to recover from flesh wounds, they will eventually revive (even if unable to stand) and continue to fire until passing out from simulated blood loss.
Stranglehold contains dynamic in-game advertising, such as posters and billboards for real world products appearing during game-play.
Stranglehold has an average review score of 79% at Game Rankings. IGN gave it a rating of 8.1 out of 10 for its cinematic flair and melodrama in the storyline true to the style of John Woo, enjoyable battles, and slick presentation. However, they said that the visuals were lacking, the game was too short, and inauthentic because the characters do not speak Cantonese. Empire Online gave it a 4 out of 5, also praising its "dynamic action", as well its "bombastic soundtrack" and "slick visuals". GamerNode gave the game an 8.5 out of 10, calling it the "ultimate guy's game." GameSpot gave Stranglehold a 7.0 out of 10, stating that although the game is solid in every department, it is repetitive, due to a short seven-hour single-player game and weak multiplayer. As well, Electronic Gaming Monthly stated that Stranglehold was "a game whose movie influences are more than skin deep."