Plan your dream week in Japan, from Tokyo highlights to Kyoto treasures.
A curated Afrishon World pick for travel lovers, thoughtful strategy nights and screen-free family adventure.
Build a 6-day Japan itinerary, balance your mood and travel plans, then score the most memorable trip.
Product Description
Let's Go! To Japan is a beautifully illustrated travel-planning board game for 14 players. Draft activity cards, arrange them across your week, explore Tokyo and Kyoto, and create the most rewarding holiday itinerary. At the end, you "go on your trip" and score your activities, highlights, experiences, trains, happiness and stress.
Why you'll love it
- Dream-trip theme plan a week in Japan, visiting food spots, temples, gardens, shopping areas and unique experiences.
- Tokyo and Kyoto adventure balance your activities between two iconic Japanese cities.
- Beautiful illustrated cards 128 activity cards bring the trip to life with travel-inspired artwork.
- Smart itinerary puzzle place cards carefully from Monday to Saturday to build the best route.
- Mood and experience tracks manage happiness, stress and activity categories as your trip unfolds.
- Simultaneous play players plan at the same time, keeping the game smooth and engaging.
- Solo mode included play against a travel agent when you want a calm solo strategy session.
Quick Details
- Players: 14 players
- Age: 10+
- Play time: 45 minutes
- Game type/category: Travel-planning strategy board game
- Mechanics: Card drafting, simultaneous play, itinerary building, set collection, route planning, resource management
- Publisher: Alderac Entertainment Group / AEG
- Designer: Josh Wood
- Artwork: Kailene Falls, Toshiyuki Hara, Magdalena Pruckner, Hideshi Saiki, Erica Ward, On Yamamoto
- Standalone or expansion: Standalone game
Good to Know
- This is a standalone game. No base game is required to play.
- Players plan a week-long trip from Monday to Saturday.
- Activity cards are placed into your itinerary, then scored in the final trip round.
- Activities include Temples/Shrines, Food/Drink, Nature/Gardens, Shopping/Goods and Unique Experiences.
- Tokyo and Kyoto cards matter because travelling between cities may cost Train points.
- Players manage Happiness, Stress, Research, Walk, Train and Wild tokens.
- Solo rules are included, where you compete against a travel agent.
- The rulebook includes cultural notes and travel-inspired details about Japan.
What's in the Box
- 128 Activity cards
- 24 Favorable Condition tokens
- 4 12+ tokens
- 4 Stress tokens
- 4 Happiness tokens
- 4 Starting Train tokens
- 21 Train tokens
- 20 Wild tokens
- 24 Research tokens
- 16 Walk tokens
- 20 Experience tokens
- 4 Mood tokens
- 4 Player boards
- 1 Round Tracker token
- 1 Round Tracker board
- 1 Scorepad
Care & Maintenance
Keep cards, boards and tokens dry, and store all components safely in the box after play.
Keep small tokens away from very young children.