Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Status:
Complete and Play Tested
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Magic-Crafting at Its Core
The game centers on an intricate spellcrafting system: combine elemental sigils, patterns, and augments to design custom spells. You can go from a simple beam to a devastating chain-reaction ability (, ).
However, absence of a mana bar and no cooldowns mean magic can be freely castsometimes leading to combat that feels more monotonous than strategic ().
Combat Feel
The core battle mechanics are satisfyingcasting spells from a first-person perspective packs a punch and feels powerful (). Early encounters shine, but repetitive enemy waves and linear arenas wear thin over time ().
Minimal Narrative
You play as the Dragon, guided by the Gryphon, seeking vengeance. Storytelling is functional but thin, mainly serving as a framework for combat rather than cinematic depth ().
Linear Levels
Progress through scripted arenas with repetitive spawn points and few surprises, making many fights feel copy-pasted ().
Mixed Visual Impressions
Environments have a decent CryEngine 3 polish, but PC-era assets show. Consoles suffered poor optimizationPS4 versions experienced serious frame drops (~2030 FPS), motion blur, and screen tearing at launch (, ).
Optimization Issues
Though later patches improved stability, performance remains problematic compared to the smoother Xbox One build .
Ambient & Combative Sound
Sound design complements spellcasting impact, but storytelling through dialogue is minimal and unmemorable, offering little narrative ambiance (, ).
Its not very good, even before the performance issues Youd think a wizard simulator would have you eventually cast cool spells but you dont. ()
The only depth the game has is in the crafting system. The combat is easy, the plot is average at best. ()
Some users enjoyed the customization and fantasy of spellcrafting, but most agree the repetitive combat and performance problems significantly dilute the fun.
👍 Pros
Deep, rewarding spellcrafting mechanics for players who enjoy tinkering ()
Viscerally powerful magic combat that delivers satisfying moments ()
Potential shines through in early gameplaysolid concept at its best ()
👎 Cons
Performance on PS4 is inconsistent, with frame-rate issues and visual glitches ()
Repetitive combat loops and scripted enemy waves drag over long sessions ()
Crafting system is deep, but underutilized; story and level design feel thin ()
Lichdom: Battlemage is best described as a flawed gema game with a dazzling spell-crafting engine and satisfying spellcasting, yet held back by repetitive encounter design, weak narrative, and major performance issues on PS4.
Score: 6.5 / 10
Recommended if:
You love tinkering with deep crafting systems and creating custom spells.
You're after raw magical combat thrillsespecially in short bursts or on sale.
Not for you if:
You want polished performance and long-term, varied gameplay.
You expect compelling storytelling or levels beyond the arena formula.
In essence, it's a mage fantasy with strong bonesbut one that creaks under its own ambition.