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Medieval Moves certainly has potential. It’s a fantasy action game from the makers of the best Move launch title, Sports Champions, with effective Move-controlled swordplay and archery. In fact, the mechanics of swordplay, archery and even disc-golf are taken wholesale from events in Sports Champions. Sadly, it has little or no relation to Sony’s much-loved Medievil series (hence the more conventional spelling) with all that ties the two together being that both feature skeletal heroes, fantasy settings and swords.
It’s the tale of Prince Edmund, whose kingdom and castle become over-run by an evil undead sorcerer, with the knights, the people and Edmund’s old comrades transformed into fiendish skeletons. Protected by a magic amulet, it’s up to Edmund (or Deadmund as he’s now known) to make way through several stages, hacking and slashing away at boney foes with his sword, blocking incoming hits with his shield, and taking out more distant enemies with bow and arrow.
For the most part the controls work rather well, with Move tracking hacks, slashes and blocks with its usual accuracy, and with the archery working just as well here as it did in Sports Champions. Note that it all works much better with two rather than one Move controllers, as missing the second controllers involves additional and not-so-intuitive button pressing. Aiming arrows can be tricky, particularly when you’re aiming towards the corners of the screen. However, when it all comes together Medieval Moves does a nice job of making you feel like you’re engaged in heroic battle, as you slice, dice and ankle-slash you way through the skeletal hordes, s
t’s also quite well presented, with attractive cartoon-style graphics, effective use of spoken dialogue, and some nice motion comic-book interludes that tell the story. It’s not what you’d call a gamer’s game, but it’s good fun for kids and their heroic warrior dads, particularly if enjoyed in short chunks.