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Status:
Complete and Play Tested
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**Review of Medieval Moves (PS3)**
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### Gameplay & Mechanics
*Medieval Moves: Deadmunds Quest* for PS3 is a motion-controlled action-adventure title developed by Zindagi Games the same studio behind *Sports Champions*. Designed specifically for the **PlayStation Move** controller, the game blends lighthearted swordplay with fantasy combat, immersing players in an animated medieval world filled with skeletons, sorcery, and adventure.
Players step into the boots of **Prince Deadmund**, a young hero transformed into a skeleton after an evil sorcerer named Morgrimm attacks his kingdom. Now undead but still heroic, Deadmund must fight to reclaim his land and defeat Morgrimms skeletal army.
The gameplay revolves around motion-based combat, using one or two PlayStation Move controllers to swing swords, fire bows, and toss throwing stars. Each action is mapped naturally swinging for melee attacks, drawing an arrow from your quiver, or mimicking the motion of throwing a projectile.
Combat is straightforward and satisfying when the motion tracking works smoothly. The system reads gestures well, especially sword swings and archery shots, though some precision actions like blocking or aiming rapidly can occasionally feel inconsistent. The game alternates between on-rails movement (similar to *The House of the Dead*) and free-aim combat sequences, emphasizing rhythm and timing over exploration.
There are also light puzzle elements and item interactions, such as pulling levers or opening chests, that make good use of the motion system. The pacing keeps the action steady, and the controls are intuitive enough for players of all ages.
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### Story & Characters
The story in *Medieval Moves* is simple but charming. Prince Deadmunds transformation into a skeleton adds a humorous twist to the standard hero vs. evil sorcerer tale. While the plot doesnt break new ground, its told with personality and a cartoonish tone that fits the games family-friendly style.
The dialogue is peppered with puns, light humor, and medieval-themed jokes that make it entertaining without taking itself too seriously. The narrative serves its purpose giving context to the action but never overshadows gameplay.
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### Graphics & Presentation
Visually, *Medieval Moves* embraces a bright, stylized art direction that suits its fantasy setting. The environments are colorful and varied, ranging from dark dungeons and haunted castles to sunlit courtyards and mystical caverns.
Character designs are whimsical, with skeletons and monsters animated in an exaggerated, cartoon-like manner. The visual tone strikes a balance between spooky and playful never too scary for younger audiences.
While it doesnt push the PS3s graphical limits, the game runs smoothly and delivers consistent performance. The motion-tracked animations integrate naturally with the visuals, making sword strikes and arrow shots look fluid.
Cutscenes are presented with a storybook flair, using comic-style panels and narration that give the game a fairytale quality.
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### Controls & Accessibility
The **PlayStation Move** integration is both the games biggest strength and its occasional weakness. When everything clicks, the swordplay and archery feel immersive and responsive slicing through skeletons and h