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Released in 2017 and developed by Monolith Productions, Shadow of War is the direct sequel to Middle-earth: Shadow of Mordor. Building on the strengths of its predecessorparticularly the acclaimed Nemesis Systemthis entry expands the scale, deepens gameplay mechanics, and throws players into a more sprawling and ambitious rendition of Tolkiens dark fantasy world. But with its ambition also came some controversies, especially around progression systems at launch.
Shadow of War is a third-person open-world action RPG that heavily borrows from and builds upon Assassins Creed and Batman Arkham formulas:
Combat is fast, fluid, and brutal, with excellent counter mechanics and satisfying executions.
Stealth plays a big role, with plenty of options to silently infiltrate fortresses or take out enemies one by one.
Traversal is smooth, with parkour-like climbing and later-game upgrades like drakes to fly across the map.
The standout mechanic is still the Nemesis System, where orc enemies remember interactions, evolve after battles, and engage in dynamic rivalries. You can recruit, manipulate, or execute them, giving battles and territory control a deeply personal edge.
The game follows Talion and Celebrimbor as they continue their war against Sauron, crafting a new Ring of Power to amass their own army. While not entirely canon to Tolkien lore, the narrative weaves through familiar Middle-earth landmarks and introduces major characters like Shelob, Witch-King, and Nazgûl.
The story is more cinematic and ambitious than the first, though it sometimes meanders or gets overshadowed by side content.
Dialogue and voice acting are strong, with Troy Baker reprising his role as Talion.
One of the major new features is fortress assaults and defense:
You build your army by dominating and recruiting orc captains.
Fortresses are conquered by assigning your own lieutenants to breach walls, sabotage defenses, and hold territory.
Defending your own strongholds adds a layer of strategy and planning.
This system turns the game into a tactical war simulator layered on top of the action-RPG core.
Full story campaign
Nemesis System with endless enemy variation
Fortress conquest/defense mode
Open-world exploration across various Mordor regions
Post-game Shadow Wars (initially grindy, but later rebalanced in patches)
At launch, microtransactions and loot boxes affected the endgame, but those were removed in a major updatedramatically improving pacing and progression.
Highly detailed character models, armor, and environmentsespecially impressive on PS4 Pro.
Dynamic lighting and weather