
Might & Magic 8 - Day of the Destroyer - PC
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Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Brilliant CONDITION
Adventure/Strategy Game
Orginal Game
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Might & Magic 8 - Day of the Destroyer
When 3DO develops a game engine, it sure likes to get its money's worth. Might and Magic VIII: Day of the Destroyer is a perfect example: The hack-and-slash RPG looks and plays just like its two most recent predecessors, despite the fact that it features some fundamental design changes and gameplay enhancements. Consequently, Might and Magic VIII will only appeal to hard-core fans of the series who haven't yet grown weary of the repetitive gameplay that was introduced in Might and Magic VI and recycled in Might and Magic VII.
Might and Magic VIII is set in the land of Jadame, and the plot revolves around a mysterious crystal that has risen out of the ground in the centrally located city of Ravenshore. After the crystal's appearance, gateways to the four elemental planes have opened up in Jadame, causing cataclysmic destruction in the nearby lands. You begin as a humble caravan guard, and your first task is to escape the Dagger Wound Islands, which have been cut off from the mainland by an opportunistic pirate band intent on cashing in during the post-cataclysmic confusion. Beyond that, you must uncover the secret of the crystal and find a way to stop the elemental forces that are tearing Jadame apart.
In the first major break from previous games, you begin Might and Magic VIII with only one character. You can eventually control a party of five, but you must find and recruit your companions along the way. The other major change in Might and Magic VIII is that you can choose from a variety of races and classes not previously available. In addition to the basic cleric and knight, you can start out as a vampire, dark elf, minotaur, troll, or necromancer. As in previous games, each character type can be promoted via a specific quest for each class. Another significant new feature is the addition of dragons as playable characters, though they can only join your party after the game begins, meaning you can't create a dragon character from scratch.
Despite the modified party structure, the basic gameplay formula remains unchanged: You wander the countryside, fight vast hordes of monsters, accumulate lots of experience, gain many levels, learn and refine skills, and repeat. Though the game generally seems less reliant on having to slay hundreds of creatures as in Might and Magic VI, there are times when the number of monsters you'll face is simply ludicrous, especially toward the end of the game.
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