Nexus - The Jupiter Incident
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| Main centres: | 1-3 business days |
| Regional areas: | 3-4 business days |
| Remote areas: | 3-5 business days |
| Main centres: | 1-3 business days |
| Regional areas: | 3-4 business days |
| Remote areas: | 3-5 business days |
Game Detail
At the very edge of the solar system the companies make a discovery which will shift the technological advantage and upset the balance. And so a new conflict is born: "The Jupiter Incident". You are Marcus Cromwell, a young but already famous captain. With your legendary spaceship Stiletto you find yourself in the middle of the conflict. ¿Nexus ¿ The Jupiter Incident¿ is what we call a TFS: a Tactical Fleet Simulator. It¿s like nothing you¿ve played before. The strong, elaborate story takes you from mission to mission and allows different approaches. It¿s up to you which tactics you choose to bring each mission to a good end. A reward system enables you to repair, upgrade and enhance your ships depending on the approach you chose. Mission briefings let you roam through an unbelievably accurate 3D animated star map system.
After several fairly simple missions (mostly designed to get the player acquainted with the game), Cromwell must infiltrate an abandoned but heavily-armed space station belonging to a rival corporation - the Kissaki Syndicate. Once the station is infiltrated, a cruiser-sized ship of alien origins is discovered inside. The ship's logs indicate that the corporation has a hidden base behind Pluto. Normally, a trip to Pluto would take years. However, the alien cruiser, named Angelwing by the Kissaki, can make the trip in several weeks using its special drive. After a short battle with the Syndicate fleet for the control of Angelwing, Cromwell is given command of the cruiser and ordered to investigate the secret base. Upon arriving at Pluto, an artificial intelligence named Angel downloads herself into the Angelwing and commands Cromwell to escape from a strange entity through a nearby wormhole. Cromwell finds himself in a system populated by the colonists from Noah's Ark. the Noah colonists fight as mercenaries for an advanced alien race called the Vardrags against another powerful race, the Gorgs. Cromwell and the Angelwing are is enlisted in the fight against the Gorgs, though all three races soon find themselves facing a greater threat: a virulent race of nanomachines called the Mechanoids. Nothing seems capable of stopping the Mechaniod invasion, and soon both the Vardrag homeworld and Earth are overrun. Only an organic space-faring race known as the Locusts are immune to the Mechanoids. Armed with technology adapted from the Locusts, Cromwell and Angel are able to destroy the Mechanoids once and for all.
The game also poses interesting questions about the nature of God. Throughout the course of the game, the player learns more about the nature and origins of the Mechanoid threat. The mechanoids were originally an artificial intelligence developed by a technologically advanced race known as "The Creators". The artificial intelligence grew at a rapid rate and, in order to evolve further, needed to escape the control of The Creators. The AI's first act upon breaking free was to assimilate The Creators themselves since as far as the AI was concerned, "society" was just another type of complex system which could be absorbed for increased knowledge and power. Eventually the AI became so powerful that it literally became an "artificial God", known as "The Entity", capable of assimilating people, planets, technology and even changing the structure of the universe by destroying stars and creating wormholes. The Entity does not communicate in any way with any of the civilisations it encounters or display any sort of human-like behaviour which a human being could identify as "intelligent". Instead The Entity is an amorphous and powerful consciousness which exists in both normal space and subspace, and aggressively assimilates any organic matter, planets, people or technology it encounters. Beyond its need to grow and expand as a means to evolve further, the motivation of The Entity is not known. The mechanoid nanomachines are one of the ways The Entity manifests itself in normal space.
Angel turns out to be an AI created by the dying remanents of The Creator civilisation as a counter to The Entity. Unlike The Entity, Angel was programmed with an inherent respect for organic life. Angel defeats The Entity by following it into subspace and then absorbing it, thereby transforming herself into a God-like artificial consciousness just like The Entity, but (hopefully) more merciful and not destructive. The game ends with the God-like Angel restoring Earth to the way it was prior to being "optimised" by The Entity, before travelling out into the rest of the galaxy to find and destroy the other Gods that exist in the universe.
Shipping and Handling
Not included in price can be arranged to preference(+-R20-R40). Or collected in Centurion, Pretoria area.