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Pokemon - Three Team Rocket Cards - 23, 40, 58 - First Edition Pokemon - Three Team Rocket Cards - 23, 40, 58 - First Edition
Pokemon - Three Team Rocket Cards - 23, 40, 58 - First Edition Pokemon - Three Team Rocket Cards - 23, 40, 58 - First Edition
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Pokemon - Three Team Rocket Cards - 23, 40, 58 - First Edition

Secondhand 1 was available
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R302.00
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Product details

Condition
Secondhand
Location
South Africa
Bob Shop ID
681777179
  • Dark Machop (#23, 1st Edition)
  • Dark Dugtrio (#40, 1st Edition)
  • Koffing (#58, 1st Edition)
    from the Team Rocket (2000, Wizards of the Coast) set.

Heres what gives these cards their value and nostalgia:


Why this trio is valued

1. Part of the original Dark Pokémon concept

The Team Rocket set was the first time Pokémon introduced Dark Pokémon versions, showing corrupted or villain-aligned versions of familiar Pokémon.

  • Dark Machop a roughened, criminal-world version of Machop
  • Dark Dugtrio an underground, aggressive reinterpretation of Dugtrio
  • Koffing naturally tied to Team Rockets toxic, chaotic aesthetic

This concept was brand new in 2000 and is now considered a foundational idea in Pokémon TCG design.


2. True 1st Edition Wizards of the Coast print

All three being 1st Edition matters because:

  • They come from the first print run of the set
  • They carry the original black Edition 1 stamp
  • They are part of the earliest English Pokémon production era

Even commons/uncommons are more desirable in this version because collectors often try to complete full 1st Edition set binders.


3. Set-building value (not single-card value)

Individually, these cards are low-value but together they matter because:

  • Team Rocket is a fully collectible 83-card set
  • Completion collectors want every single card, not just holos
  • Missing even these simple cards breaks the set integrity

So their value is functional within a complete set, not speculative.


Why they are nostalgic

1. Real childhood binder cards

These are exactly the kind of cards most kids actually had:

  • pulled frequently from packs
  • traded at school
  • stacked in binders next to energy cards and trainers

They represent the everyday reality of Pokémon collecting, not the rare highlights.


2. The Team Rocket atmosphere

The set itself has a very strong identity:

  • darker artwork
  • villain theme
  • criminal Pokémon world aesthetic

Even commons feel like they belong to a cohesive story world, which is why the set is so beloved.


3. Pre-modern simplicity

Collectors remember this era as:

  • no alternate arts
  • no ultra rares or secret rainbow cards
  • just holos, rares, uncommons, commons

That simplicity makes these cards feel more pure and tied to childhood collecting.

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