
PS2 FIFA 2007 WITH CASING COMPLETE
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Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
On the pitch, for example, you'll find that FIFA 07 plays a quite different game of soccer to its predecessor, though initially it can be difficult to figure out exactly what has changed. One of the few obvious changes to this year's game is that players accelerate and decelerate more realistically, which means that they can't turn nearly as quickly when they're moving at speed. This results in your needing to pass the ball more, and depending on your play style, you might find that your trick (right analog) stick gets a lot more use than it did last year when you're attempting to beat opposing players in one-on-one situations. Both passing and using trick moves are a little more challenging in FIFA 07 than they were in 06, and because that's true for both teams (and because tackling when you're on defense is still relatively easy), the result is often that ball possession changes more frequently.
Trick moves have become more challenging not because they have a lower success rate, but simply because the controls for them are a little less forgiving. The section on trick moves in the FIFA 07 instruction manual bears more than a passing resemblance to a special-moves list for a fighting game, and the tricks available to you vary according to whether your player is running or standing still at the time. Passing the ball hasn't become more difficult per se; you just can't take it for granted as much because the accuracy of your passes is now dependant on the positioning of your player in relation to both the ball and his intended target. A pass to a player directly in front of you when you have the ball at your feet, for example, is more likely to succeed than a pass to a teammate who is barely in your players' field of vision, particularly if you're trying to make that pass on your first touch after receiving the ball at waist height. Lengthy strings of one-touch passes, then, are more difficult in FIFA 07 than in previous games, which adds a nice risk-versus-reward mechanic any time you attempt one rather than take a moment to get the ball under control.
Shots at goal are also greatly affected by the positioning and balance of your player, as well as by how well he has the ball under control. If you try to play the game just like FIFA 06, you'll watch a lot of your shots fly wide of the goal and into the crowd. This can be frustrating at times, but the flipside is that spectacular, almost unbelievable goals in the game are now the exception rather than the norm, which is certainly a good thing. That's not to say that scoring goals in FIFA 07 is difficult, though, because it isn't. Defenders generally back off attacking players a little too much, and the goalkeepers, although good at stopping shots for the most part, are a little too prone to spilling the ball when they do. Worthy of note is the new "finesse shot" feature that, using a modifier button that needs to be held down when taking a shot, lets you unleash shots that are more accurate but less powerful. It's not a feature that we've felt inclined to use a great deal, but if you've already beaten the defense and rounded the keeper it's a great way to avoid embarrassing open-goal misses.
Another way that you can avoid potentially embarrassing mistakes, though in a much more subtle way, is to keep your team's momentum up. Your momentum, as indicated by a performance meter in the top-left corner of the screen, is an indication of how well your players think the game is going, as determined not only by the current score but also by recent events on the pitch. It's entirely possible, then, for your team to be a couple of goals down but your players will still be playing their very best football or, by the same token, to be winning a game but struggling to contain their opponents. It's difficult to quantify just how much of an effect momentum has on your players' behavior, but it's definitely noticeable, and we've enjoyed numerous matches in which the run of play has shifted between the two teams several times.
It's still possible to level the playing field to some extent before FIFA Lounge matches, but doing so is now achieved by awarding goals to a team before any cheap shots are activated. It's neat that when awarding goals to a team in this way, you can actually see a visual representation of how much it's likely to improve your chances of winning based on previous performances, but the system feels like a step in the wrong direction after last year's game. Winning a match against a superior player because you were able to bench his star forward or give all of his players a level of fatigue before kickoff is still rewarding, but beating that same player with a two-goal head start is a hollow victory at best.
When you're not playing online or against your friends in the FIFA Lounge, you'll likely be putting your management skills to the test in FIFA 07's manager mode. The manager mode lets you assume control of any team in the game (or even one of your own creation) and then tasks you with leading them to glory while making decisions that can affect your club both on and off the field. After accepting a job at a team, your first duty will be to select a sponsor for the season. These sponsors won't replace the real ones on your uniforms when you play, but they're an important source of income, and you'll find that the sponsors offering you the most money are invariably the ones that will be the most difficult to please.
Next up will be an e-mail from your club's board of directors detailing their expectations for the season. Predictably, clubs that are currently enjoying a lot of success in real life expect it to continue, so choosing to manage a top-flight team can be more challenging than opting for one that's accustomed to midtable obscurity or relegation battles. The expectations are a little more varied in FIFA 07 than they were in FIFA 06, so in addition to achieving certain league and cup positions, you might find yourself tasked with improving club finances, reducing player salary bills, or extending the contracts of certain players. The board will also let you know which players are the fans' favorites, hoping that you'll find room for them in your starting 11 as a result.
FIFA 07, then, is a game that undoubtedly improves upon FIFA 06 in a number of ways, though it also has a few quirks of its own. This is an easy game to recommend if you have any interest in soccer, especially since you can keep up to date with the latest soccer news and results via a ticker tape along the bottom of the screen anytime you're online, but it's not a giant leap forward for the FIFA series in the same way that other recent iterations have been. FIFA 07 is a must-have if you missed out on FIFA 06, and it's definitely worth a look if you own last year's game and are ready for a change.