
PS2 - MIDNIGHT CLUB 2 - PLAYSTATION 2
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Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
SPECIAL BARGAIN PRICE
GREAT CONDITION
EXCELLENT GAME
ORGINAL GAME
As the PlayStation 2 driving-game market becomes more and more cluttered, we're starting to see a lot of franchises try to move their forms of racing in different directions. On the simulation side, Gran Turismo remains the obvious choice. For pure high-speed arcade thrills, Acclaim's Burnout 2 does the job. Rockstar's latest driving game, Midnight Club II, reaffirms the series' position as a solid open-city racing game while introducing online play and some new driving techniques in hopes of mixing things up a bit. However, some of these new features don't pan out quite as well as they could have.
Like the previous game, Midnight Club II is about giving the player access to a gigantic citylike environment, complete with back alleys, monuments, and plenty of intricate shortcuts. The game's main mode is a career mode. At first, you're set loose in the city in search of adventure. This adventure comes in the form of hookmen, who are racers that patrol certain sections of the city. You challenge these racers by rolling up behind them and hitting your high beams. You then have to stay on their tail until you've proven yourself worthy. Once you've done so, you're thrown into one checkpoint race after another, challenging various hookmen and winning their cars as you defeat them. You start out on the streets of Los Angeles, but you'll eventually move on to Paris and Tokyo. The large cities are extremely cruise-worthy, and it's obvious that a lot of work went into putting the environments together, but you'll want to save that for the game's arcade mode, as you're almost constantly harassed by annoying radio chatter when cruising around in the game's career mode.
Thankfully, the rest of the game's modes are a little quieter, though you can only access cars, races, and cities that you've opened up in the career mode. Arcade mode lets you cruise aimlessly, race a number of laps on a variety of predetermined circuits, replay any of the checkpoint races you've completed in the career mode, and enter two-player battle mode races, which let you play in either a standard sort of capture the flag game or a bomb-oriented variant called detonate, where players race to pick up a detonator and drive it to a scoring spot on the map to earn points. The game also has a race editor mode that allows you to place your own checkpoints and configure your own races. These custom races can then be saved and taken online. This is a nice addition, but it would have been nicer if you had been able to truly place your checkpoints anywhere on the map. Instead, you're limited to specific points on the map.