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Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
About ASURAS WRATH:
Asura's Wrath is an action video game collaboration between CyberConnect2 and Capcom that was first announced at the Tokyo Game Show in 2010. It was released internationally on February 2012 for the PlayStation 3 and Xbox 360. According to the game's producer Kazuhiro Tsuchiya, "Asura's Wrath takes elements from Hindu mythology and blends them with science fiction. In the game, Asura is a demigod fighting to reclaim his daughter from the deities who kidnapped her and banished him from the mortal world."
The gameplay of Asura's Wrath is a combination of multiple genres, while overall is presented in the style of an episodic anime series. The gameplay throughout shifts between a third person action and a rail shooter game. The game also requires the player's direct input during cinematic events in the form of interactive cutscenes with various quick-time event and context sensitive button prompts. In all forms of gameplay however, player progress is determined by two gauges represented at the top of the screen, the life and burst gauge. The life gauge determines the current health and damage taken by the character that if depleted results in a game over/restart screen for that current section. The burst gauge however starts empty at the start of every encounter that needs to be charged fully. In order to do this players must successfully defeat enemies, inflict large amounts of damage and press the current quick-time prompt correctly and in time. Once filled to maximum, players can unleash a powerful burst attack, which in the majority of cases is required in order to finish off strong opponents and advance the plot/gameplay, even commencing another cutscene. In addition to these two gauges, an additional one known as the "Unlimited gauge" fills up in a similar manner to the burst gauge but instead can be activated to temporally increase damage that can be inflicted on opponents.
The game was received positively by the Japanese gaming magazine Famitsu. The magazine gave the game scores of 10, 10, 9 and 9 adding up to a total of 38 out of 40.
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