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Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
About RATCHET & CLANK A CRACK IN TIME:
Ratchet & Clank Future: A Crack in Time is a 2009 platform game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3 video game console. It is the sequel to Ratchet & Clank Future: Tools of Destruction and Ratchet & Clank Future: Quest for Booty and is the conclusion of the Future trilogy.
The game features gameplay mechanics new to the Ratchet & Clank series. One such mechanic involves the Chronosceptor: a staff that Clank carries which can slow time in the area when it is used. This device may also be used like Ratchet's wrench to fight off enemies. By using special "time pads" Clank can also record up to a minute of his actions and then a holographic Clank replays them, while the real Clank does something else. Up to four copies of Clank can be recorded at a time. These holographic Clanks can help to solve puzzles. In addition to gadgets like the Swingshot and Gravity Boots from previous games, Ratchet has a pair of Hoverboots allowing him to move more quickly around planets. In a noticeable departure from all previous games in the series, Ratchet can now fly his ship freely between planets on a two-dimensional ecliptic in various zones. The game also has new weapons known as Constructo Weapons. These fall into three main categories: shotgun, bomb and pistol. Each weapon can be modified with additional features and altered in appearance to make a weapon unique to the player.
A Crack in Time has received generally favorable reviews, according to Metacritic. IGN's Ryan Clements called it "One of the best Ratchet games ever made" and also noted that it plays like the other Ratchet installments and that players who are not yet tired of the series formula will enjoy it. GameTrailers said that "If A Crack in Time is indeed the final Ratchet & Clank game, then the series has been finished the right way". PSM3 scored the game 90/100 calling it as "Massive, rewarding, funny - all you'd expect, plus some cute new twists". Dan Ryckert, of Game Informer, said that "the Clank sections are the best puzzles seen in the series to date". GameDaily's Robert Workman found that the game's audio was "superb". A Crack in Time was nominated for the "Outstanding Achievement in Animation", "Outstanding Achievement in Visual Engineering", "Outstanding Achievement in Original Story" and "Adventure Game of the Year" Interactive Achievement Awards from the Academy of Interactive Arts & Sciences.
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