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Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
The game is in perfect working order and the batteries are included.
Game only, there is no original packaging.
The game follows the same story of the original. Donkey Kong escapes and kidnaps a beautiful girl assumed to be Pauline (they never refer to her as such in the game). Mario, who was still a carpenter in the game, decides to go and save his beloved and heads to the construction site where Donkey Kong took her. He climbs up to the girder which Donkey Kong is standing on and starts to remove the pieces so that he falls down.
The Donkey Kong unit has two screens. It starts on the bottom. There are girders that lead upwards to Donkey Kong, and the playable character Mario must travel on these girders and climb up the ladders to reach his nemesis. Donkey Kong, knowing that his rival is coming, starts to throw barrels down at him. The only way to dodge the barrels is to either jump over them or go in the middle of a ladder. Once Mario reaches to top of the ladder on the bottom screen, he'll emerge on the top screen. Following this he'll continue to climb up the girders. Once he reaches the lever, the player will have to press left on the control pad to make a hook from the crane start to swing. When the hook swings to the left, Mario is required to jump over and grab it. If done successfully, one of the wires holding Donkey Kong is cut. If the player doesn't grab the hook after it swings twice, then it automatically stops swinging.
There are two modes in the game including Game A and Game B. Game A is easier than Game B, which requires more technique and timing than Game B. The highest score of each mode will be shown on the top screen when playing that particular mode.
The main goal the game is to accumulate as many points as possible. The maximum score that a Donkey Kongunit will display is 999 points. Some units, for whatever reason, only display 998 points. Once the player reaches that score, it'll reset to zero. You can receive points by doing multiple things. One point is earned when Mario jumps over a barrel on the lower girder, while two points are earned when Mario jumps over a barrel on the second girder. Depending on how fast the player does it, the player can get from 5 to 20 points when he destroys a wire that is holding Donkey Kong up. After all of the wires that are holding Donkey Kong are cut, the player will receive 20 points.