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Focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. This book discusses practical rendering methods used in games and other applications. It also presents a theoretical framework and relevant mathematics for the field of interactive computer graphics.
TITLE: REAL TIME RENDERING THIRD ED
AUTHOR: AKENINE-MOLLER,T
SKU: 9781568814247
PUBLISHER: Taylor & Francis Inc
DATE PUBLISHED: 25/07/2008
BINDING: Hardback
CONDITION: New