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Focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. This book discusses practical rendering methods used in games and other applications. It also presents a theoretical framework and relevant mathematics for the field of interactive computer graphics.
TITLE: Real-Time Rendering
AUTHOR: Tomas Akenine-Moller
SKU: 9781568814247
PUBLISHER: Taylor & Francis Inc
DATE PUBLISHED: 25/07/2008
PLACE PUBLISHED: United States
PAGES: 1045
BINDING: Hardback
LANGUAGE: English
DIMENSIONS: 152 mm x 229 mm
WEIGHT: 1792 gr