Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
A-B). Movement, charging, and attacks are done using the action gauge until a characters turn is over. However, enemies still attack in real time while the player is performing actions. Before attacking an enemy the player needs to build up their charge, which builds up fast if a character is closer to the enemy. Attacks in battle require at least one full charge to be successful and either deal non-permanent scratch damage with machine guns and rapid fire weapons or permanent direct damage with handguns and grenades. Dealing direct damage also makes scratch damage permanent. Once an attack is completed the characters turn is over, so it is up to the player to use their characters to deal both types of damage timely and effectively against enemies.