Set a Watch: Doomed Run Campaign Expansion
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| Main centres: | 1-3 business days |
| Regional areas: | 3-4 business days |
| Remote areas: | 3-5 business days |
| Main centres: | 1-3 business days |
| Regional areas: | 3-4 business days |
| Remote areas: | 3-5 business days |
Seven realms. One Company. Every loss follows you.
Cooperative campaign expansion 14 players Ages 14+ Multi-session adventure Full Set a Watch series required
Turn the Set a Watch series into an epic replayable campaign across seven Realms, where Side Quests unlock new heroes and Mythic Items, and fallen Adventurers can be lost for the rest of the Run.
Product Description
Set a Watch: Doomed Run is not a standalone game. To play the complete campaign, you must own Set a Watch, Set a Watch: Outriders, Set a Watch: Swords of the Coin and Set a Watch: Forsaken Isles.
The Queen is gathering her greatest Company of heroes for one final campaign against the Unhallowed.
Set a Watch: Doomed Run brings the Set a Watch series together in a large, replayable campaign spanning seven distinct Realms. Build your Company, choose a four-Adventurer Party for each expedition and pursue the mysterious cult behind the Unhallowed as the danger grows from one Realm to the next.
Each Realm is divided into multiple expeditions, with new Locations, Creature combinations and escalating threats drawn from across the Set a Watch series. Before each expedition, your group chooses a Side Quest ,an additional challenge that makes the journey harder but can unlock powerful Mythic Items and add new Adventurers to your Company.
Success comes at a cost.
If an Adventurer ends an expedition with all of their Abilities exhausted, that hero dies and is permanently removed from your Company for the rest of that Run. Surviving one battle is therefore only part of the challenge, you must protect enough heroes to continue the campaign.
Complete a Realm and another difficult decision awaits. One surviving Adventurer becomes its Warden, leaving your active Company behind to protect the Realm while granting your party a useful Boon in the next stage of the journey.
Your campaign state carries forward between expeditions, including Doom, Coins, equipped Items, exhausted Abilities and the growing Horde. A dedicated save and storage system lets you pack everything away between sessions and return later without losing your progress.
Make it through all seven Realms and the final confrontation will reveal whether your Company truly has what it takes to end the Unhallowed threat.
Build your Company. Survive the losses. Finish the Run.
The campaign begins in Realm 1 and progresses through all seven Realms. Each Realm contains two shorter expeditions followed by a longer final expedition, while the Party is chosen from the Adventurers currently available in your Company.
Rulebook: View the Set a Watch: Doomed Run Rules (PDF)
Why You'll Love It
Mythic Items are unlocked through Side Quests, belong to specific Adventurers and do not count towards their normal two-Item limit.
Quick Details
Rock Manor Games describes the campaign as designed for approximately 720 sessions and confirms 14 players and ages 14+.
Required Games
You need all of the following to play Doomed Run as designed:
Good to Know