
Shadow Man - Second Coming - Playstation 2 - PS2
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Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Great quality & condition
Exciting game
Orginal Game + Manual/Booklet
Save on Postage - Econo Mail R18 + Free postage for 2 additional items
Shadow Man
The PS2 sequel, Shadow Man: 2econd Coming. While the game does have a few kinks of its own, Acclaim's Teeside studio has definitely come a whole lot closer to realizing Shadow Man's seething, brutal world. This time around, you won't find the game's actual gameplay sequences to simply be onerous tasks necessary to advance the plot; since everything runs fairly smoothly, the game is much more playable than its predecessor. This makes everything about its cool world and story that much easier to enjoy.
The Shadow Man games are designed around the travails of Mike LeRoi, a young man whose destiny took a very odd turn. Through some strange course of events, he became the bearer of the Mask of Shadows--an ancient artifact that grants its wearer the ability to travel in between the worlds of the living and the dead. The bearer of the Mask, though, is also charged with the responsibility of protecting the denizens of the living world from otherworldly assaults, and his destiny, more often than not, is tied to the whims of a voodoo priestess who fixed the Mask upon him. In Mike's case, the voodoo priestess in question is Mama Nettie, and, lucky for him, she's both canny and, for the most part, benevolent. As logic would dictate, the Shadow Man games are built around the sort of dual-world dynamics that you see in the Soul Reaver series, but 2econd Coming takes this even further by more greatly varying the precise netherworld locales you'll visit. The game also makes nice use of African spirituality--you'll get the impression that the story's writers did their homework, and the effect is strongly felt. The names of deities are cited during cutscenes, and some of your more mystical weapons have Creole names. All of this adds up to a world that's rich and inviting.
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