
Shin Megami Tensei Digital Devil Saga (PS2 Pal Original)
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Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
The Junkyard is a world dominated by scattered urban environments that surround a great building called the Karma Temple. Each small city is lorded over by a tribe, and the tribes all fight one another, purportedly to eventually gain the right to climb the heights of the Karma Temple to reach nirvana. One such battle between two groups converges on a strange artifact that bursts open during their conflict, firing out ribbons of light that spread over the land, giving all humankind the ability to take the form of bloodthirsty demons. Many of the transformed set upon one another immediately to devour the flesh they now desperately crave and need for survival. It was only after this initial confusion died down that a young man named Serph and his tribe, the Embryon, came upon a girl. She was within the artifact itself and could provide no clues as to where she was from or what her ultimate purpose was. She only new that her name was Sera. Then, the order comes down from the Karma Temple that the tribes must devour one another until there is only one tribe left. That remaining tribe must ascend the temple with the girl. The Embryon set out to accomplish this goal, as well as attempt to unravel just what it is that's happened to them and their world.
The Junkyard is a fascinating place, and its inhabitants are no less so; the entire world is fleshed out with Indian myth and lore (the warring city-states are all named after chakras, and Indian artwork is etched into the stone of the temples). The people are mostly battle-hardened and intent on reaching their goals. It's a grim spot to have to eke out a living, but the environments and characters all look great, as series artist Kazuma Kaneko brings Digital Devil Saga to life with style. From the urban zones the Embryon calls home, to the winding corridors of dungeons, to the bizarre fusion of spiritual grandeur and technology that is the Karma Temple, the world has a very unique feel. Unique, too, are the characters, with their kohl-rimmed eyes and sharply outlined lips in human form, as well as the truly outrageous demons, which feature teeth in the oddest of places. While you might not get to recruit enemy demons to your cause, the game doesn't stint on the abilities it lets your own demons learn.
Each character has the ability to specialize in mantra, which are sets of demon powers that enable you to learn elemental spells (like those involving fire, ice, and lightning), as well as new physical attacks and magic to boost your abilities. You'll buy mantra with money, and the only requirement to learning a given mantra is that you have enough money and any lower ranks of that particular ability tree. Any character can learn any ability in the game, so you're free to mix and match as you like. This leaves you wide open to mold your characters as you see fit, so long as you have enough money to keep buying mantras and enough points to train them. This means you aren't trapped into anything except for the character's innate weaknesses and resistances. It's almost akin to Final Fantasy X's sphere-grid system, but it's much more easily customizable, as you can trade around abilities from the very beginning.
Combat is turn-based...with a twist. If you inflict a critical hit on your foes, or if you hit them with an element they've a natural weakness to, you can gain extra character moves during your turn. Likewise, if your enemies are pounding you, they'll get extra turns that let them grind you to powder. This means that even routine battles can quickly turn into desperate situations. Knowing creatures' weaknesses and being able to defend against various types of attacks is the key to succeeding. There's no mindlessly tapping the X button here. Even against known foes, battles don't always map out the same each time, as your enemies can call in recruits or drain your mana to recharge their own abilities. This level of tactical prowess from your computer-controlled opponents is a lot of fun, and that's a good thing, because the encounter rate in Digital Devil Saga is very high. In some stretches, it can border on the ridiculous. But at least there are plenty of save stations around to record your progress, in addition to heal stations you can use to cure your party members for a fee. The save stations (called karma terminals) will also generally allow you to teleport to larger karma terminals in the same area, letting you back out of a zone quickly if you need to, as well as purchase new mantras to try out new abilities.
You won't have to purchase all your skills, though. There are also special combo attacks your characters will automatically learn if they have the necessary abilities, and a number of them are powerful. Some are actually triggered by reverting your characters to human form, which you can use a turn for. But in general, you don't want your party members running around as their meager selves. And the characters themselves might share this sentiment. In fact, one of the interesting threads in the game is how the characters react differently to their newfound forms, in addition to how they react to their needs to power themselves with living flesh.
There is some voice work during cutscenes, though the characters are more distinctive visually than they are vocally, especially since they all seem to deliver their lines with a similar solemn tone. More notable is the soundtrack, which is a truly eclectic mix, from the driving guitar rock of the battle themes to the more mystical (sometimes unsettling) tunes that dot certain areas and cutscenes. The great sound, along with its great visual style and its sometimes bizarre subject matter, really serve to make the game experience very unlike virtually anything else out there.