
Sky Surfer- Playstation 2 - PS2
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Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Sky Surfer:
You Want To Be The Best!!
IMPORT REVIEW: If you're the type of person who considers snowboarding an extreme sport or thinks cliff divers risk extreme danger on a daily basis, Idea Factory's Sky Surfer might be too extreme for you. Imagine a blend of skydiving - arguably the most dangerous sport in the world - with snowboarding. Add in a flimsy parachute and tricks, and you have an idea of what Sky Surfer is striving to achieve.
Sky Surfer contains two basic gameplay modes: Dive to Air and Balloon Beat. Dive to Air is a two-tiered competition in which you perform free-fall aerobatic stunts in the first half and demonstrate parachute navigation skills in the second. Balloon Beat is a minigame in which you use a high-powered wind tunnel to float yourself into a series of balloons, emulating a majority of the mechanics of Dive to Air's second portion.
Once you choose the game mode, it's time to select from one of three characters: Ryo Kazami, Harvey Hamilton, or Mai Natsume. Ryo is heavy and strong, Mai is light and weak, and Harvey represents the in-between. From there, choose one of six various name-brand boards and one of three courses: easy, medium, or hard. In terms of gameplay, the main difference between each of the locations is the air currents - the easy course has no turbulence, and the hard course requires a lot of give and take with the analog sticks. To help you, a spherical onscreen crosshair shows your character's position with respect to the horizon.
When it comes to performing tricks, the mechanics in Dive to Air 1 are decent, in that tidy bowls, somersaults, and free falls come out with ease in response to quick, four-digit button presses. Unfortunately, performing multiple-trick combinations isn't intuitive. Combining multiple melodies of the four main buttons with both analog sticks is simply too difficult. Furthermore, the need to pay attention to the spherical crosshair is so great that you rarely see how exciting your tricks actually are. Provided an air current hasn't brought your demise, it's time to hit the shoulder buttons and open your parachute, paving the way for Dive to Air 2.
Original Game, Manual & Box slightly damaged
R19 Econo Mail (1-3 Items)
R35 Ordinary Mail (4 or more items)
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