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SOCOM 2 - US Navy Seals
When Sony released its network adapter last summer, it did so with a handful of online games to back it up. While most of the early lineup consisted of sports games and sequels, Zipper Interactive's third-person shooter, SOCOM: U.S. Navy SEALs, quickly rose to the top of the pile. Now, a little over a year later, Sony and Zipper have reteamed for a sequel that makes good additions and fixes problems along the way.
While SOCOM II's strength lies in its robust multiplayer component, the single-player campaign mode is definitely cool on its own. You, as the leader of a four-man team, take on dangerous missions in locales such as Albania, Russia, and Brazil. The game's 12 missions focus more on stealth than simple shooting, so you'll be doing a lot of sneaky shooting from a distance to accomplish your goals while keeping your team safe.
Commanding your team in SOCOM II works roughly the same as it did in the original game. You can select commands from a handy menu or simply issue voice commands through a PS2-compatible headset, which is sold separately. The voice recognition works very well, but you have to give specific commands to get the team to act. While your team will respond to "Fireteam, fire at will" by saying something like "Going loud," your teammates won't respond to "Fireteam, go loud" or other phrases with the same meaning. This means that you'll have to take a little time to become familiar with the language of the game, but that comes quickly.
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