Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Good condition
Action packed game "This game is violent... You have been warned"
Orginal Game + Manual/Booklet
Save on Postage - Econo Mail R18 + Free postage for 2 additional items
Soldier of Fortune is a first-person shooter in its most straightforward form, and it will remind you more of id Software's nonstop fragfest Doom than recent shooters such as Half-Life and Red Faction, which employ complex puzzle and story elements. Levels consist of one fun, frenetic firefight after another. Scores of enemy terrorists, skinheads, and soldiers stand between you and each mission goal, and for the most part, your only concern is how best to obliterate them without wasting precious ammunition. Soldier of Fortune's simplistic puzzle design, which relies heavily on having you locate door mechanisms, leaves more room for its intense action. Soldier of Fortune may not rack your brain, but be prepared to give your controller a punishing workout.
You assume the role of John Mullins, a mercenary hired by the United States government for a series of covert mission assignments. Four nuclear warheads have been stolen. It's your job, along with the aid of a demolitions expert bearing a fitting action-movie name, Hawk (effectively voiced by Planet of the Apes and The Green Mile star Michael Clarke Duncan), to track down and stop the terrorist organization responsible for the theft before the nukes can be put to horrible use. Raven Software, the developer of the original PC version, based the game's lead character on and even received consultation from the real John Mullins, a mercenary and decorated Vietnam War veteran.
The biggest complaint about Soldier of Fortune on the Dreamcast was its ridiculously long load times. Thankfully, the PlayStation 2 version doesn't take nearly as long to load. Although there are 10 missions in the game, there are nearly 30 separate levels, which means the load screen becomes a frequent and often unwelcome visitor. Understandably, the game's frenzied action screeches to an abrupt halt each time a load screen appears, but the delays are noticeably shorter than those in the Dreamcast game.
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