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Status:
Complete (Case, cover and cartridge) and Play Tested
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Sonic Forces is a 3D/2D hybrid platformer that aims to blend fastpaced modern Sonic gameplay with classic sidescrolling stages. The core loop alternates between:
Modern Sonic fast, momentumheavy 3D segments
Classic Sonic 2D sidescroll action with loopdeloops and tight platforming
Custom Hero your own created character with unique gadgets and midrange combat
While the ambition to mix styles is commendable, execution varies widely. Some 3D stages capture the exhilarating speed fans expect, but others feel overly linear or awkwardly paced. Collision detection and camera control occasionally fail to match Sonics velocity, leading to frustrating moments. Classic 2D sections tend to be tighter and more enjoyable, but theyre too brief to carry the experience alone.
The Hero stages introduce new mechanics (like gadgets and weapons), but these never fully integrate with the strengths of core Sonic movement, making them feel disconnected at times rather than empowering.
Pros
Fun variety with three character types
Classic Sonic sections evoke nostalgia
Speedfocused 3D sections can feel exhilarating
Cons
Inconsistent level design and pacing
Camera issues mar fast movement
Hero mechanics feel underdeveloped
Some stages lack polish and challenge balance
One of Sonic Forces bigger selling points is its story, which is darker and more narrativedriven than many Sonic titles. After Dr. Eggman teams up with the mysterious Infinite and defeats Sonic, he seizes control of the world. Players fight back as part of the Resistance, with cutscenes, voice acting, and a surprisingly emotional arc for a Sonic game.
While the storys beats and themes are ambitious, they dont always land due to uneven writing and abrupt pacing. Still, longtime Sonic fans may appreciate seeing familiar characters in more serious stakes than usual.
Characters featured:
Sonic the Hedgehog
Classic Sonic appearances
Custom Hero (your avatar)
Knuckles, Tails, Amy, and other Resistance allies
Eggman and Infinite as antagonists
On Nintendo Switch, Sonic Forces runs at a lower resolution than PS4/Xbox versions and frequently targets performance over visual fidelity. Stage art and character models are colorful and energetic befitting the series but textures and environmental detail are clearly scaled back.
In docked mode, the game can often look decent from a distance, but closeup assets and effects reveal limitations. Handheld mode is serviceable, though clarity and draw distance suffer more noticeably.
Cutscenes use expressive animation and voice acting effectively, but they cant fully mask the contrast between storytelling ambition and technical simplicity.
The soundtrack is a mixed bag. Some tracks especially classicstyle 2D remixes are catchy and fitting, while others feel generic and uninspired. Voice acting is decent for a Sonic game, with competent performances that help carry the story even when writing slips.
Sound effects are punchy and satisfying, particularly loops, rings, and impact cues that reinforce Sonics trademark feedback.
Performance is one of the Switch versions most noticeable compromises:
Frame rate: generally stable but lower and less consistent than on other platforms
Load times: longer than ideal
Draw distance & detail: noticeably reduced in busy environments
Camera behavior: okay for slower sections but struggles during highspeed 3D runs
While playable, the Switch port doesnt match the visual or technical polish seen on more powerful consoles.
Sonic Forces offers replay value through:
Stage score challenges
Hero customization and unlockable gear
Bonus missions and collectibles
Time attacks
However, because the level variety and challenge design are uneven, many players may find this content less compelling once the main story is complete.
Sonic Forces on Nintendo Switch is a serviceable Sonic platformer that tries to please a broad audience by mixing classic and modern gameplay and adding a narrative focus. While it delivers fun moments and nostalgic highs, inconsistency in level design, pacing, and technical execution hold it back especially on the Switch.
Best For:
Casual Sonic fans who enjoy colorful platforming
Players who like classic 2D Sonic action
Fans of Story Mode and character creation
Less Ideal For:
Players who demand tight, polished highspeed 3D platforming
Those sensitive to performance compromises on Switch
Gamers looking for deep, longlasting challenge
Overall:
A game with flashes of fun and nostalgia, but too unbalanced in design and execution to be a standout Sonic title worth a look for fans but not the definitive way to play.